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| View Poll Results: Which changes would you like to see? | |||
| Xasten-style Bag Limit |
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69 | 25.84% |
| Sloan-style Delays |
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119 | 44.57% |
| No Poopsocking |
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117 | 43.82% |
| Petition for repops |
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93 | 34.83% |
| Petition for variance reduction |
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95 | 35.58% |
| Bush knocked down the towers/Loraen is my hero/I always check the 'retard' option on polls |
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37 | 13.86% |
| Multiple Choice Poll. Voters: 267. You may not vote on this poll | |||
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Thread Tools | Display Modes |
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#11
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something that crept into this thread, is the "casual guild" needs to gain access to end game content.
What? Huh? Casual guilds get obsolete content or barely contested content. Trying to eliminate that fact is one step away from instances. I thought this thread and the issue was about refining how competitive guilds interact. By competitive, I mean guilds that can field a raid force at spawn, at least a few times a week. Eww. Do not try to make sure anything with a pulse gets a shot at encounters. That is truly a bad idea. Casuals play casual. Their choice. Want mobs? Get on the mutherfuckin batphone.
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go go go
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