Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: Which changes would you like to see?
Xasten-style Bag Limit 69 25.84%
Sloan-style Delays 119 44.57%
No Poopsocking 117 43.82%
Petition for repops 93 34.83%
Petition for variance reduction 95 35.58%
Bush knocked down the towers/Loraen is my hero/I always check the 'retard' option on polls 37 13.86%
Multiple Choice Poll. Voters: 267. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-22-2013, 07:49 PM
Frieza_Prexus Frieza_Prexus is offline
Fire Giant

Frieza_Prexus's Avatar

Join Date: Oct 2010
Location: Houston, TX.
Posts: 750
Default

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Again, I'm not nearly so concerned with going for an equitable distribution of mobs as I am about making the raid scene fun.

Poopsocking and huge tracking windows are simply not fun.
I agree fully. I think restricted repops are the best possible thing that casuals could have because it can be planned around, and the more competitive guilds will leave them alone to a large extent.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus
"I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6
  #2  
Old 12-22-2013, 07:49 PM
heartbrand heartbrand is offline
Planar Protector

heartbrand's Avatar

Join Date: Dec 2011
Location: The Wire
Posts: 9,761
Default

If only there was a server where people could compete for mobs based upon their skill and planning and not luck.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle"
  #3  
Old 12-22-2013, 08:15 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,236
Default

Merkk, I don't think you are quite seeing the issue. Suppose you are a new player and you want to get into the raid scene on P1999.
  • You get to track. 17 targets x 2 days on average -> over 800 hours per week of sitting there watching linoleum peel.
  • You must join a huge guild. Not only must the tracking be distributed, but the targets can spawn 24/7, so you need to be worldwide so that you can field a decent sized force at all hours.
  • You have to level/gear not just one character, but many. Mobs like Trakanon and Venril Sathir are simply impossible to get if you don't have a character camped on their spawn point.
Everyone shits on TMO because they kept farming and gearing up their 4th alts (and I can see where this is coming from) but the current raid mechanics gave them a huge incentive to do so.Basically everyone in this thread is voting for the options that will give them the most pixels. Unbrella thinks we don't need any changes because FE is build to compete under the current rules. He knows that after TMO comes back it'll basically be FE and TMO rotating targets. I don't hold that against him: everyone looks out for themselves and I look out for me. My point is: I don't care if The A-Team loses a ton of races AS LONG AS THAT COMPETITION IS BASICALLY FUN. What does that mean?:
  • No tracking
  • No poopsocking / massive camping of alts
  • No FTE retardation with 200 people on the spawn
So how can we achieve this: simultaneous repops + reduced variance + people agreeing not to be retards about camping out characters.

/rant off.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #4  
Old 12-22-2013, 08:40 PM
Elements Elements is offline
Fire Giant

Elements's Avatar

Join Date: Jan 2012
Posts: 501
Default

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Merkk, I don't think you are quite seeing the issue. Suppose you are a new player and you want to get into the raid scene on P1999.
  • You get to track. 17 targets x 2 days on average -> over 800 hours per week of sitting there watching linoleum peel.
  • You must join a huge guild. Not only must the tracking be distributed, but the targets can spawn 24/7, so you need to be worldwide so that you can field a decent sized force at all hours.
  • You have to level/gear not just one character, but many. Mobs like Trakanon and Venril Sathir are simply impossible to get if you don't have a character camped on their spawn point.
Everyone shits on TMO because they kept farming and gearing up their 4th alts (and I can see where this is coming from) but the current raid mechanics gave them a huge incentive to do so.Basically everyone in this thread is voting for the options that will give them the most pixels. Unbrella thinks we don't need any changes because FE is build to compete under the current rules. He knows that after TMO comes back it'll basically be FE and TMO rotating targets. I don't hold that against him: everyone looks out for themselves and I look out for me. My point is: I don't care if The A-Team loses a ton of races AS LONG AS THAT COMPETITION IS BASICALLY FUN. What does that mean?:
  • No tracking
  • No poopsocking / massive camping of alts
  • No FTE retardation with 200 people on the spawn
So how can we achieve this: simultaneous repops + reduced variance + people agreeing not to be retards about camping out characters.

/rant off.

I don't mind tracking. And have you ever gotten FTE amidst 100+ people? It feels like winning the freaking lottery. Fun IMO.
  #5  
Old 12-22-2013, 08:45 PM
kotton05 kotton05 is offline
Banned


Join Date: Sep 2012
Posts: 1,728
Default

But splorf, what I'm not gettin is how can that happen without a variance change?
  #6  
Old 12-22-2013, 08:48 PM
Frieza_Prexus Frieza_Prexus is offline
Fire Giant

Frieza_Prexus's Avatar

Join Date: Oct 2010
Location: Houston, TX.
Posts: 750
Default

Quote:
Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
But splorf, what I'm not gettin is how can that be for without a variance change?
Variance need not necessarily be changed because everyone's ideas are starting to focus on a single concept: predictable simulated patches. With simulated patches, the variance can be left as is if casuals are also given a fair system that is 1) predictable and accessible to them and 2) kept from the hardcore who already have a system that caters to them (variance).

Restricting repops to lesser non-competitive guilds opens content to them without taking anything away from the competitive community.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus
"I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6
  #7  
Old 12-22-2013, 08:49 PM
kotton05 kotton05 is offline
Banned


Join Date: Sep 2012
Posts: 1,728
Default

Cause if variance was removed or halved, we could like all camp out in Kerra isle and race there cuz that'd b fun
  #8  
Old 12-22-2013, 08:50 PM
kotton05 kotton05 is offline
Banned


Join Date: Sep 2012
Posts: 1,728
Default

Like bi weekly repops?
  #9  
Old 12-22-2013, 08:57 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,236
Default

Quote:
Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
But splorf, what I'm not gettin is how can that happen without a variance change?
It would require changes from the devs; no question.

Look I have nothing against the two hour rule. It's a very reasonable compromise given the circumstances and a great step forward towards making the endgame more pleasant for everyone concerned. I'm just saying that, to me personally and I suppose a pretty large number of more casual players, raiding on this server will never be fun as long as it requires huge amounts of tracking and poopsocking. And the two hour rule does nothing for that.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #10  
Old 12-22-2013, 08:45 PM
Frieza_Prexus Frieza_Prexus is offline
Fire Giant

Frieza_Prexus's Avatar

Join Date: Oct 2010
Location: Houston, TX.
Posts: 750
Default

Quote:
Originally Posted by Elements [You must be logged in to view images. Log in or Register.]
I don't mind tracking. And have you ever gotten FTE amidst 100+ people? It feels like winning the freaking lottery. Fun IMO.
But you're in a guild that is built on tracking. That is simply not feasible for casuals, and that is why we are having this discussion. The goal here is to find a system that simultaneously satisfies raid guilds while allowing casuals a reasonable chance to experience raid content.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus
"I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:58 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.