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View Poll Results: Which changes would you like to see?
Xasten-style Bag Limit 69 25.84%
Sloan-style Delays 119 44.57%
No Poopsocking 117 43.82%
Petition for repops 93 34.83%
Petition for variance reduction 95 35.58%
Bush knocked down the towers/Loraen is my hero/I always check the 'retard' option on polls 37 13.86%
Multiple Choice Poll. Voters: 267. You may not vote on this poll

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  #1  
Old 12-22-2013, 07:25 PM
Kagatob Kagatob is offline
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oh look at that, some great ideas. Is it just a coincidence that all of those good ideas eliminate the need for FTE?
  #2  
Old 12-22-2013, 07:31 PM
Frieza_Prexus Frieza_Prexus is offline
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An ideal solution will simultaneously promote both hardcore and casual environments. My hunting limits idea (which is just one of many viable solutions) was paired with restricted simulated patches for a reason. The normal hours of the server cater to the hardcore crowd who can keep going like before, but the addition of regular repops that are carefully restricted will open up raiding opportunities to a large group of casuals.

The hardcore crowd will not dissipate just as the casuals have not disappeared despite hardcore dominance. If this is going to work, both sides need fair consideraton.
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  #3  
Old 12-22-2013, 07:36 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
An ideal solution will simultaneously promote both hardcore and casual environments. My hunting limits idea (which is just one of many viable solutions) was paired with restricted simulated patches for a reason. The normal hours of the server cater to the hardcore crowd who can keep going like before, but the addition of regular repops that are carefully restricted will open up raiding opportunities to a large group of casuals.

The hardcore crowd will not dissipate just as the casuals have not disappeared despite hardcore dominance. If this is going to work, both sides need fair consideraton.
My suggestion would work with or without repops, but would definitely work better with repops.
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  #4  
Old 12-22-2013, 07:42 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
An ideal solution will simultaneously promote both hardcore and casual environments. My hunting limits idea (which is just one of many viable solutions) was paired with restricted simulated patches for a reason. The normal hours of the server cater to the hardcore crowd who can keep going like before, but the addition of regular repops that are carefully restricted will open up raiding opportunities to a large group of casuals.

The hardcore crowd will not dissipate just as the casuals have not disappeared despite hardcore dominance. If this is going to work, both sides need fair consideraton.
Again, I'm not nearly so concerned with going for an equitable distribution of mobs as I am about making the raid scene fun.

Poopsocking and huge tracking windows are simply not fun.
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  #5  
Old 12-22-2013, 07:49 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Again, I'm not nearly so concerned with going for an equitable distribution of mobs as I am about making the raid scene fun.

Poopsocking and huge tracking windows are simply not fun.
I agree fully. I think restricted repops are the best possible thing that casuals could have because it can be planned around, and the more competitive guilds will leave them alone to a large extent.
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  #6  
Old 12-22-2013, 07:49 PM
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If only there was a server where people could compete for mobs based upon their skill and planning and not luck.
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  #7  
Old 12-22-2013, 08:15 PM
Splorf22 Splorf22 is offline
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Merkk, I don't think you are quite seeing the issue. Suppose you are a new player and you want to get into the raid scene on P1999.
  • You get to track. 17 targets x 2 days on average -> over 800 hours per week of sitting there watching linoleum peel.
  • You must join a huge guild. Not only must the tracking be distributed, but the targets can spawn 24/7, so you need to be worldwide so that you can field a decent sized force at all hours.
  • You have to level/gear not just one character, but many. Mobs like Trakanon and Venril Sathir are simply impossible to get if you don't have a character camped on their spawn point.
Everyone shits on TMO because they kept farming and gearing up their 4th alts (and I can see where this is coming from) but the current raid mechanics gave them a huge incentive to do so.Basically everyone in this thread is voting for the options that will give them the most pixels. Unbrella thinks we don't need any changes because FE is build to compete under the current rules. He knows that after TMO comes back it'll basically be FE and TMO rotating targets. I don't hold that against him: everyone looks out for themselves and I look out for me. My point is: I don't care if The A-Team loses a ton of races AS LONG AS THAT COMPETITION IS BASICALLY FUN. What does that mean?:
  • No tracking
  • No poopsocking / massive camping of alts
  • No FTE retardation with 200 people on the spawn
So how can we achieve this: simultaneous repops + reduced variance + people agreeing not to be retards about camping out characters.

/rant off.
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  #8  
Old 12-22-2013, 08:40 PM
Elements Elements is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Merkk, I don't think you are quite seeing the issue. Suppose you are a new player and you want to get into the raid scene on P1999.
  • You get to track. 17 targets x 2 days on average -> over 800 hours per week of sitting there watching linoleum peel.
  • You must join a huge guild. Not only must the tracking be distributed, but the targets can spawn 24/7, so you need to be worldwide so that you can field a decent sized force at all hours.
  • You have to level/gear not just one character, but many. Mobs like Trakanon and Venril Sathir are simply impossible to get if you don't have a character camped on their spawn point.
Everyone shits on TMO because they kept farming and gearing up their 4th alts (and I can see where this is coming from) but the current raid mechanics gave them a huge incentive to do so.Basically everyone in this thread is voting for the options that will give them the most pixels. Unbrella thinks we don't need any changes because FE is build to compete under the current rules. He knows that after TMO comes back it'll basically be FE and TMO rotating targets. I don't hold that against him: everyone looks out for themselves and I look out for me. My point is: I don't care if The A-Team loses a ton of races AS LONG AS THAT COMPETITION IS BASICALLY FUN. What does that mean?:
  • No tracking
  • No poopsocking / massive camping of alts
  • No FTE retardation with 200 people on the spawn
So how can we achieve this: simultaneous repops + reduced variance + people agreeing not to be retards about camping out characters.

/rant off.

I don't mind tracking. And have you ever gotten FTE amidst 100+ people? It feels like winning the freaking lottery. Fun IMO.
  #9  
Old 12-22-2013, 07:52 PM
kotton05 kotton05 is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
I agree fully. I think restricted repops are the best possible thing that casuals could have because it can be planned around, and the more competitive guilds will leave them alone to a large extent.
There needs to be an incentive like trak is always a FFa and after you get like 4 in a row you get an uncontested dragon in VP
  #10  
Old 12-22-2013, 08:00 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
There needs to be an incentive like trak is always a FFa and after you get like 4 in a row you get an uncontested dragon in VP
What do you mean? I'm not sure I follow you. Hardcore guilds that desire standard competition have proven they have their own incentive under the normal competitive model. The real issue is monopolization that precludes casuals. It is not an issue of incentive for casual guilds; it is an issue of accessibility. Having normal server hours remain the same with restricted repops will provide a fair playing field of accessibility for casuals who will no doubt greatly enjoy the pressure-free raiding environment it affords them.
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