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#1
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Or... /random seed each week.
Seed1 picks their first mob Seed2 picks their first mob Etc. Next week Last Seed gets First pick and re-random. Only the guild with that mob gets to kill it. FE 1 - Trakanon Divinity 2 - Venril BDA 3 - Gorenaire Taken 4 - Severilious IB 5 - Talendor Perhaps the lowest seeds get 2 targets (likely the lesser desirability ones). IB 6 - Faydedar Taken 7 - Vox BDA 8 - Nagafen Or if you want to be really bold post for open raids on the last 3 mobs each week at some normal time. Open Faydedar 8PM EST Tuesdsy Open Vox 6PM EST Saturday Open Nagafen 7PM PST Monday VP I don't know what guilds have enough keyed toons to kill stuff there, but just split that up the same way among keyed guilds. Or leave it contested to satisfy the "err mer gerd competition is what makes my life worthwhile" crowd.
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#3
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GMs could have automatic server-wide announcements when (or shortly before) a raid target spawns. Batphoning still prevails, but without the mandatory exhaustive tracking.
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Winga - 59 Barbarian Shaman <BDA>
Hairyporter - 29 Halfling Druid | ||
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#4
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Quote:
Even though I agree the whole variance + tracking package is putting many people off.
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Retired
Daimadoshi, Arch Magician <Divinity> Kurth, Warlock <Divinity> Kaska, Phantasmist <Divinity> Fuam, Druid 57 <Divinity> Willo, Cleric 54 <Divinity> | |||
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#5
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Yea I think if you want the 2 hour opportunity you should be tracking for it. This isn't a giveaway. It's to get more people involved in the raiding aspect of p99 and hopefully remove some of the top-heaviness from the equation from every single target, every single time.
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Last edited by Troubled; 12-20-2013 at 11:45 AM..
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#6
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Quote:
Also the message could be something kind of ominous and foreboding just so newer players will be like "What the fuck was that?" How hype would you be to start looking for a mob if you're just grinding or farming an item then all the sudden serverwide you see some shit like "A shiver runs down your spine as the air around you becomes colder." and then every raid guild starts scouting and mobilizing/positioning for the mobs theyre most interested in? Of course if only one mob was in window that would pretty much guarantee which mob it was, maybe you could have it so messages only trigger if more than one mob is in window? | |||
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