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  #51  
Old 12-19-2013, 01:00 PM
Kergan Kergan is offline
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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Reductio ad absurdum (Latin: "reduction to absurdity"), also known as argumentum ad absurdum (Latin: argument to absurdity), is a common form of argument which seeks to demonstrate that a statement is true by showing that a false, untenable, or absurd result follows from its denial,[1] or in turn to demonstrate that a statement is false by showing that a false, untenable, or absurd result follows from its acceptance. First appearing in classical Greek philosophy (the Latin term derives from the Greek "εις άτοπον απαγωγή" or eis atopon apagoge, "reduction to the impossible", for example in Aristotle's Prior Analytics),[1] this technique has been used throughout history in both formal mathematical and philosophical reasoning, as well as informal debate.
I totally just did that, awesome. I went pre-medievil on your asses.
  #52  
Old 12-19-2013, 01:03 PM
Nirgon Nirgon is offline
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I totally just did that, awesome. I went pre-medievil on your asses.
  #53  
Old 12-19-2013, 01:04 PM
Retti_ Retti_ is offline
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add wants to fraps any and all forms of same team dispute resolving for GM reporting
Add: Wants to fraps any, and all forms of same-team dispute-resolving for GM reporting.

Sorry if your remedial english classes didn't teach you the finer points. I'll make sure to punctuate when using complex structures.
  #54  
Old 12-19-2013, 01:09 PM
Kergan Kergan is offline
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Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
Holding on to the advantage is running all new players off the box? Yuck no wonder people hate this box.
I've said it a few times, but why push this now with an enormous change to the game coming very soon? Velious will shift the focus of people and open the world up. It's a 30+ expansion adding several awesome exp zones/areas. The raid targets quadruple.

Let's just wait to see where we end up 3-4 months after Velious?

And people knew what they were getting into when they joined this server. You made the comment to me in another post that if getting ganked by a rogue while at 30% health and rez effects, or at similar health after fighting a tough mob is too rough for me then I'm in for a rough go of it. I assume by the fact you were actually the one killing me that you support this practice. Then in several other threads you ask devs to put in rules to prevent this and how it ruins the server.

So it's cool when you do it but not when Nihilum does? Your gear/level advantage over me was just as much of a gear/level advantage Nihilum holds over a typical RD member. Or was it ok because I'm just a random unguilded nobody (the exact type of person that is at risk of getting griefed off the server)?
  #55  
Old 12-19-2013, 01:10 PM
compulsion compulsion is offline
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Just another change of the week post. Just like global ooc, yt, no xp loss on death, variance, translocators, or whatever else I am forgetting.

The only thing that made EQ PvP good or memorable was the "immersion". XP was so slow that you kind of "grew up" with other players and formed a community. You made friends and enemies, and the /who list meant something. Reputation, player or guild, was important. There were "good guys" and "bad guys" and it was fun to be a part of all that.

Here we have none of that really even to begin with. You don't lose anything on death, so PvP is meaningless. Resist code is awful, so most of said meaningless PvP involves clicking 1 button 2-4 times. XP is so fast that reputation means nothing. Even if you were *so* abrasive and stupid that your main couldn't get into Nihilum(yes I know they take anyone) it would take a week or 2 to level an alt and app. RD and Azrael are packed with spies and alts so you probably don't even like / trust more than a handful of guildies.

GMs attempting to enforce a PNP would just shit on what little is left of our sense of presence in the world. I could just let Chewie kill my nub in LGuk a couple times and then complain to GMs so I can finish my camp in peace. No way a guildie would bother leaving seafuries for 20 mins to help me CR or PvP with me. I should just get a GM to help while they farm up those plats.

PNP, rules for "camps", how much more do you want to sterilize this game. It's already basically a WoW battleground with fewer buttons to push and a lower TTK.
  #56  
Old 12-19-2013, 01:10 PM
Stasis01 Stasis01 is offline
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You're right I'm no novel writer, but wouldn't you say by GM reporting?

Fuck it whatever, regardless - yes I would expect server infractions to be handled with petitions, like they are here.
  #57  
Old 12-19-2013, 01:12 PM
Stasis01 Stasis01 is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
I've said it a few times, but why push this now with an enormous change to the game coming very soon? Velious will shift the focus of people and open the world up. It's a 30+ expansion adding several awesome exp zones/areas. The raid targets quadruple.

Let's just wait to see where we end up 3-4 months after Velious?

And people knew what they were getting into when they joined this server. You made the comment to me in another post that if getting ganked by a rogue while at 30% health and rez effects, or at similar health after fighting a tough mob is too rough for me then I'm in for a rough go of it. I assume by the fact you were actually the one killing me that you support this practice. Then in several other threads you ask devs to put in rules to prevent this and how it ruins the server.

So it's cool when you do it but not when Nihilum does? Your gear/level advantage over me was just as much of a gear/level advantage Nihilum holds over a typical RD member. Or was it ok because I'm just a random unguilded nobody (the exact type of person that is at risk of getting griefed off the server)?
Taking one death is not even close to the same as what happens to the resistance daily, like I stated before a fight over OT (no mobs, just fun) resulted in 5+ hours of corpse camping.

I understand that you're most likely a Nihilum alt - but if you are truly a new player, please play here awhile and see how we bleed new players before you speak about server policy requests. I know you have the right to your opinion, but if you truly started a month ago you really don't know much about the server at all wouldn't you say?
  #58  
Old 12-19-2013, 01:15 PM
Stasis01 Stasis01 is offline
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Originally Posted by compulsion [You must be logged in to view images. Log in or Register.]
Just another change of the week post. Just like global ooc, yt, no xp loss on death, variance, translocators, or whatever else I am forgetting.

The only thing that made EQ PvP good or memorable was the "immersion". XP was so slow that you kind of "grew up" with other players and formed a community. You made friends and enemies, and the /who list meant something. Reputation, player or guild, was important. There were "good guys" and "bad guys" and it was fun to be a part of all that.

Here we have none of that really even to begin with. You don't lose anything on death, so PvP is meaningless. Resist code is awful, so most of said meaningless PvP involves clicking 1 button 2-4 times. XP is so fast that reputation means nothing. Even if you were *so* abrasive and stupid that your main couldn't get into Nihilum(yes I know they take anyone) it would take a week or 2 to level an alt and app. RD and Azrael are packed with spies and alts so you probably don't even like / trust more than a handful of guildies.

GMs attempting to enforce a PNP would just shit on what little is left of our sense of presence in the world. I could just let Chewie kill my nub in LGuk a couple times and then complain to GMs so I can finish my camp in peace. No way a guildie would bother leaving seafuries for 20 mins to help me CR or PvP with me. I should just get a GM to help while they farm up those plats.

PNP, rules for "camps", how much more do you want to sterilize this game. It's already basically a WoW battleground with fewer buttons to push and a lower TTK.

Friends/enemies good players/bad griefing and good competition depending on your reputation? My Nihilum challenge - name one contesting guild that was treated with fun PVP and not "we're going to run you off the box mentality"

This isn't 1999, this is all bad guys here - which is why players cannot force the change itself regardless of how guilds or players act.
  #59  
Old 12-19-2013, 01:16 PM
hagard hagard is offline
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Originally Posted by Retti_ [You must be logged in to view images. Log in or Register.]
Add: Wants to fraps any, and all forms of same-team dispute-resolving for GM reporting.

Sorry if your remedial english classes didn't teach you the finer points. I'll make sure to punctuate when using complex structures.
don't pretend to be smart it really really really doesnt work 4 u
  #60  
Old 12-19-2013, 01:16 PM
magician magician is offline
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Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]

This is Red Dawn and Azrael resing up Nihi members not more than a few days ago - HB has told his members that griefing is not allowed. He PL's/Helps EQ Mac players and the VP geared resident guild responds by griefing, corpse camping, and shit talking.

This is not an unrealistic request - and Red Dawn has put forth every effort to be civilized with these people. We need GM's help to clean up the red99 act.
Whats your fuckin point. I rezzed up a full group of red dawn lowbies in seb 2 weeks ago after we killed them. Stop being a sad, fat, depressed jail guard.
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