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#1
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Saying Rage saves me some mana is an understatement. Rage not only saves me a shitload of mana by eliminating most of my need to heal, but it also can add to my mana by allowing more Cannibalize/Manastone. I don't think you realize the regen we get out of Rage; it is a ridiculous amount. I regen over 40 life a tick sitting. It's almost as much standing. So you can't really say it doesn't play a role in each fight. Rage helps me the whole time I have it up (which is always). And without your manastone - something most people don't have - that small amount of regen you do actually get from inherent and chloro does you no good once your health is full!
There are the shaman debuffs too. We have the best slow in the game (70%). That is a LOT of saved damage if I'm going to stand there and tank or let my pet tank. You can't really say that snare and slow do the same thing since snare does almost nothing indoors. Outdoors I'd rather have the snare usually, yeah, but when am I killing things outdoors? Rarely. Malosi is an incredible spell (minus 60 to ALL resists). Sometimes when my Ebolt (which does 1132 damage in 42 seconds) isn't doing full damage on a poison resistant mob, Malosi will put it to full. If I really want to be cool I'll throw Incapacitate into the mix. Pets are part of the shaman class. You can't really say "well the pet is what sets you apart." Yes, it does further set us apart. The pet is what sets necros and mages apart. "Well, enchanter, you really aren't shit without charm and lull and mezz!" You just can't say something like that and expect it to stand as valid. "Well casters wouldn't be shit without mana!!!!"
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#2
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So, Druids can get to 50 faster with less actual playtime required (long meds between kites). They can port between multiple camps easily and bind at specific camps while leaving to do other stuff with no real time investment moving around. They have track to check zones for named mobs easily. Don't underestimate track. Just a couple days ago I ported into NK and hit track and got a werewolf medallion which I sold for 1k. Took me literally 5 seconds of work while on the way to doing something else. Shaman would have no idea it was up. Shaman can handle more mobs in a specific camp, regen mana faster if quick recovery is required, and whatever else. My point is.. this discussion is stupid and I'm not sure why I'm posting here still. You make a big deal about not being able to claim the shaman pet sets them apart but you simultaneously refuse to acknowledge Druid's travel ability in terms of soloing mobs. Druids can cover a shitload of camps and especially rare mob camps, roamers, etc while Shaman is stuck picking a camp. Oh and in addition to that.. Shamen are ugly and they smell bad. | ||||||
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Last edited by azxten; 08-22-2010 at 06:58 AM..
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