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Old 12-11-2013, 08:21 PM
Efwan Efwan is offline
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Originally Posted by DrKvothe [You must be logged in to view images. Log in or Register.]
That's 10% of mob hp done solely by you. During that 10%, you're taking 3-4x hits (mob's not slowed) and the mob's hp is dropping 3-4x slower than it would if dps were going nuts. So in that 10% hp you could take as much damage as you will for the next 90%. If mobs are cc'd before you engage, when cc breaks they'll go running right to the enchanter or shaman (if they're slowed). That's extra mana and hp spent scrambling to get things under control. SK and pally can grab and keep aggro on each mob much quicker. DPS and CC and debuffers can just go nuts almost immediately.

You could have mobs rooted, but if your rooter is a bit too low level or if a mob is unusually magic resistant, that costs a huge amount of mana to maintain. Maybe it'd be more fair if sk and pally spells had to actually land to do threat, but as it stands their method for getting and maintaining aggro is much more robust to the various situations leveling groups are going to find themselves in.

This isn't classic, where mobs took 4x as long to kill. Your lowbie leveling group might have multiple epics, and will at least have weapons from a 50+ dungeon. A group's willingness to keep an epic monk or rogue waiting is a lot lower here.

As a low 50s shaman, I really enjoy hybrid tanks. The exp cost sucks, but I bet a 58 or 59 warrior takes more exp (or at least comparable exp) from the group than a 52-53 SK/pally.
You're SK/Pallys grab aggro debate is worth little to none here, as people are looking at a Warrior guide. I would never argue warriors can hold their own aggro wise vs a pal/sk until their 50s, and even then a good sk/pal could still grab it if they really want it.
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