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  #1  
Old 12-06-2013, 12:32 PM
Velerin Velerin is offline
Fire Giant


Join Date: Aug 2013
Posts: 506
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Quote:
Originally Posted by Iumuno [You must be logged in to view images. Log in or Register.]
What is being said in this thread, is that 1 pt of damage from a pet isn't close to 1 pt of damage from a player threat wise. And that's very easy to test.
Yeah, I think it's pretty much this. And it doesn't help that they cast less here than live (another thread tested this).

The raid boss thing wasn't because they tank or aggro better than a player, but that if you have enough pet classes you just keep chaining pets and it'll die eventually and the mages will never get summoned.

This really effects mages the worst since they have no other way to mitigate it (rather than kiting a lot or praying for rare procs from earth pet) I understand theres got to be a way to stop people from petting down raid mobs but seems there's got to be another way to do this.

Anyone that says pet aggro is fine here I guarantee does not play a high lvl mage.
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  #2  
Old 12-07-2013, 09:31 AM
Rhun Rhun is offline
Aviak


Join Date: Aug 2013
Posts: 67
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I agree. As said before, air pets were the ultimate aggro machines. You could nuke like there is no tomorrow and couldnt pull aggro from them. On this server that is not the case at all. Here youre better off chain summoning all the time, because if you cast a spell on the mob, it will instantly come running to you, even if you wait some time. More than 2 or 3 nukes and you have a death wish. That was NOT the case on live. And you have to kill the pet at the end anyway, to get full exp. On live it was no problem to outdamage your pet and get full exp each and every fight. People even bought full armor sets all the time, like bronze or banded, because they knew their pet wouldnt die after each fight!

What freez doesnt seem to grasp is that mages without a pet are a useless class that will die instantly. Sony knew that from the beginning. A pet without aggro is pretty much the same as having no pet for the mage, since mages best defensive spell is an armor with a tiny bit of health regen, while other classes have tons of spells that can make them avoid danger.

On top of that pets cast far less on this server, which makes the earth pet pretty useless, water pets doing less damage and air pets holding less aggro. I cant count the situations where the earth pet simply wouldnt cast its root and I died because of that either because I got aggro or the mob fled into a bunch of its friends. That never happened on live!
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