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Old 11-24-2013, 03:13 PM
Josa Josa is offline
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Join Date: Jan 2013
Posts: 30
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People have been talking about what to make no drop, how to help casuals stay on the server, and how to balance PvP for melees as well. I may get flamed for this, but I have three suggestions.

1. Introduce the newbie armor and weapon quests. Not sure when these were implemented, but they were fun and gave OK no drop gear that would be usable into the thirties with a few replacements. Then make second teir and third tier armor no drop as well, so for a ranger it would be noob armor to ivy etched to tolans for instance. All slots besides primary, secondary and ranged not equipped with this armor , as well as every thing in inventory and bags would be lootable, even all other no drop items. This would reduce twinking for armor and items, and only weapon twinking would give any advantage. The downside is that it would make most blacksmithing unprofitable, though I seem to remember that banded gave better pure ac than noob plate.

2. 30% chance of no loot and only coin, with a randomised chance of any slot or inventory being looted. This way dying hurts, but will not frustate a melee into rolling a caster.

3. Level based item loot. When someone attacks a player at the bottom of the PvP spread for them, the kill should be considered trivial and only coin loot should be awarded.
Last edited by Josa; 11-24-2013 at 03:16 PM..
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