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  #71  
Old 11-22-2013, 05:45 PM
Tradesonred Tradesonred is offline
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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
The casuals have temple of ro quest armor and badass PvP with that system. They are good to go.
its a long way to 50 for casuals

long enough for neckbeards to do one lap around and catch up to them with twinks
  #72  
Old 11-22-2013, 06:19 PM
Kergan Kergan is offline
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So take currently droppables and make them non-drop but take currently non-drop and make them droppables?

I know you're hell bent on designing something that punishes the most active players but this is bordering on asinine. I'm trying my best to be constructive, honestly. I like the fact that you're thinking out of the box and putting thought and effort into your ideas. But it seems like the premise of every one of them is to make it so casual players have an easier time, and raiding/more active players are the only ones who can lose.

I'm telling you, none of these ideas will do anything to combat the uberguild mentality. EQ was literally designed around it. Raid mechanics like mobs with over a million HP. Or death touch. Or massive amounts of adds. Those were put in because of the expectation level you'd have 4 or 5 full groups for any raid encounter.
  #73  
Old 11-22-2013, 06:29 PM
Nirgon Nirgon is offline
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Lot of sol ro shit is no drop, its fine
  #74  
Old 11-22-2013, 06:40 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Lot of sol ro shit is no drop, its fine
I thought almost all of it was droppable? All the classic specific armor for shamans is anyway, the only crap I bothered looking in to. :P
  #75  
Old 11-22-2013, 06:42 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
So take currently droppables and make them non-drop but take currently non-drop and make them droppables?

I know you're hell bent on designing something that punishes the most active players but this is bordering on asinine. I'm trying my best to be constructive, honestly. I like the fact that you're thinking out of the box and putting thought and effort into your ideas. But it seems like the premise of every one of them is to make it so casual players have an easier time, and raiding/more active players are the only ones who can lose.

I'm telling you, none of these ideas will do anything to combat the uberguild mentality. EQ was literally designed around it. Raid mechanics like mobs with over a million HP. Or death touch. Or massive amounts of adds. Those were put in because of the expectation level you'd have 4 or 5 full groups for any raid encounter.
How would designing sub par lvl15, lvl30, lvl45 items punish the most active players? I dont get it

What other idea have i proposed that punishes active players?
Last edited by Tradesonred; 11-22-2013 at 06:59 PM..
  #76  
Old 11-22-2013, 07:39 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
I thought almost all of it was droppable? All the classic specific armor for shamans is anyway, the only crap I bothered looking in to. :P
Acumen Mask, Rune Scale Cloak, Tishan's Kilt, tflux staff all no drop

Couple hands items n' shit

Visible class armor droppable yeah.
  #77  
Old 11-22-2013, 08:00 PM
runlvlzero runlvlzero is offline
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Quote:
Originally Posted by Kastro [You must be logged in to view images. Log in or Register.]
If people are looking for a NO Drop Base set...I have a possible solution... Keep all Planar, and Velious Quest Armor Dropable.... But Make all temple of Sol Ro Quest Armor like Crafted, Totemic, Darkforge, No DROP ( allow Multi questing) would make for lots of PVP in those zones as people try to farm up a set of no drop gear... It would be enough gear to do a rebreak of fear ect.. or do gimpy PVE if you are getting ganked constantly... while keeping anyone who is trying to compete in PVP in mostly droppable gear... ( a few pieces of the sets are actually pretty good )
I proposed this like 6 months ago and got flamed for it, but I totally approve of the idea.
  #78  
Old 11-22-2013, 10:01 PM
Kastro Kastro is offline
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Quote:
Originally Posted by runlvlzero [You must be logged in to view images. Log in or Register.]
I proposed this like 6 months ago and got flamed for it, but I totally approve of the idea.
Its all about having an ongoing pvp server that stays fluid... if gear can change hands ... pvp will be very meaningful...
  #79  
Old 11-23-2013, 03:11 AM
Tradesonred Tradesonred is offline
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Originally Posted by fredschnarf [You must be logged in to view images. Log in or Register.]
another stupid item loot / teams thread
It wasnt stupid until you posted in it, though
  #80  
Old 11-23-2013, 10:26 AM
Pudge Pudge is offline
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You guys I'm only on page 2 but I have to say something. If you aren't pvping then don't talk like you know what goes down. There are never any "root bombs" going off in mass PvP. It never happens. When a target gets called, the pell train hits. Not the "stand around casting root 5 times" train.
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