Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-18-2010, 04:01 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

Quote:
Originally Posted by Dunes [You must be logged in to view images. Log in or Register.]
Not trying to be critical, but this is really not classic at all. I distinctly recall telling a friend to watch his stamina so that in the event that he needs to run for the zoneline, he can jump to stay ahead of the mob. More than once I fled the killing fields of North Qeynos, Fippy hot on my heels, jumping all the way to the guards.
You can still do this on p99. In the words of plato: ur doin it wrong.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #2  
Old 08-18-2010, 05:54 PM
Humerox Humerox is offline
Planar Protector

Humerox's Avatar

Join Date: Oct 2009
Posts: 1,665
Default

Yes mobs are faster on P99 than they were on live. This has been debated to death in the forums, I'm surprised no one else has mentioned this.

The mob speed can't really be adjusted because if they slow the speed down in any manner, it becomes ridiculously easy to outrun them. It seems that the adjustment can't be calibrated finely enough or something, I dunno.

What I DO know is that once you get used to it, it's no big deal.
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage
Klattu (GREEN) - Baby Cleric

Quote:
Originally Posted by Sirken View Post
if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
Last edited by Humerox; 08-18-2010 at 05:57 PM..
  #3  
Old 08-18-2010, 06:02 PM
Anaiyah Anaiyah is offline
Kobold

Anaiyah's Avatar

Join Date: May 2010
Posts: 103
Default

Ya its not nearly as bad as people make it out to be. You can get away from a mob for a decently long time by strafe-running and jumping a bit, with absolutely no run speed enhancements.
  #4  
Old 08-18-2010, 06:12 PM
MiRo2 MiRo2 is offline
Fire Giant

MiRo2's Avatar

Join Date: May 2010
Posts: 732
Default

Hooray for search

http://project1999.org/forums/showpo...53&postcount=5

Quote:
Originally Posted by Aeolwind
We'll be able to slow down mobs once someone fixes the fact that if they are slowed down even .01 they'll never be able to catch you. Classically; you could only outrun mobs by strafing or with sow/jboots/selos.

And to the person that thinks jboots were actually slowed all I have to say is "lol". That is a joke & a carry over from classic patch notes.
  #5  
Old 08-18-2010, 07:27 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

How is it different from classic then? Were PC's slower in classic too? What best describes the run speed of PC's/NPC's in classic?
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #6  
Old 08-19-2010, 08:57 AM
Messianic Messianic is offline
Planar Protector


Join Date: Jul 2010
Posts: 3,122
Default

Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
How is it different from classic then? Were PC's slower in classic too? What best describes the run speed of PC's/NPC's in classic?
Mobs in classic, as a general rule, were about 5-10 percent faster than you. Here, they're about 15-20 percent faster. sow has a base run speed increase of 34-55 percent, based the level of the caster (not the recipient).

Some mobs were slower. I know for a fact that beetle-type mobs were a hair slower than PC's in classic.

As has already been mentioned, jumping made you faster as long as your stamina held. A neat trick is to jump from hills to get more air time on the jump and get a greater boost - but don't do this on too steep of a hill, because you'll take fall damage - sometimes quite a bit of it (i.e. sand dunes with steep dropoffs in Nro/Oasis/Sro).
__________________
Heat Wave - Wizard
Messianic - Monk
Melchi Zedek - Necro

Quote:
Originally Posted by Dumbledorf View Post
I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #7  
Old 08-19-2010, 04:38 PM
Tallenn Tallenn is offline
Sarnak


Join Date: Mar 2010
Posts: 295
Default

I've never heard proof that agility affects run speed. I think the idea probably comes from how encumberance works: if you are encumbered, that DOES affect your run speed, and it also lowers your agility. I think that because of that people started incorrectly associating agility with run speed.

However, that's neither here nor there. Mobs DO run faster on P99 than classic- I don't think that's in dispute. There is a more annoying, relate bissue though: mob WALK speed. Mobs in P99 walk around like they are late for a meeting, or something. If I sic my pet on one that's walking away from, it will cross half the zone before my (running) pet gets close enough to agro it. Watch a mob walking- they seem to glide along, because they are moving far faster than their walking animation appears it should move them. On a similar note, mobs that flee, whether from low hitpoints or some kind of fear affect, also move far too quickly.
__________________
Tallenn 40 Druid
Marlock 29 Enchanter
  #8  
Old 08-19-2010, 05:21 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

I'm 99% certain that agility affects runspeed. I have to encumber myself down to 76 agility to be able to kite spectres properly. I sometimes do this by taking off equipment that gives agility bonuses, like gilded cloth, but then again that also gives a strength bonus, so I suppose it's possible I'm wrong. But I do remember taking off elf-hide gloves to lower agility and that working to make my runspeed the level I wanted it (though I could remember wrongly, it just seems unlikely to me).
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #9  
Old 08-19-2010, 05:40 PM
Itchybottom Itchybottom is offline
Banned


Join Date: Jun 2010
Posts: 391
Default

Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I'm 99% certain that agility affects runspeed. I have to encumber myself down to 76 agility to be able to kite spectres properly. I sometimes do this by taking off equipment that gives agility bonuses, like gilded cloth, but then again that also gives a strength bonus, so I suppose it's possible I'm wrong. But I do remember taking off elf-hide gloves to lower agility and that working to make my runspeed the level I wanted it (though I could remember wrongly, it just seems unlikely to me).
The only thing that will affect a players run speed, in a legit scenario is:

Low hit points
Encumbrance
Movement effects (snare, spirit of wolf, etc)
  #10  
Old 08-19-2010, 05:49 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

Huh. If that's true then I should be working on getting a perfect ratio of encumbrance (162/99 is the one I use) rather than working on getting the Agi to the level that the 162/99 encumbrance gives me.

Will a ratio of 18/11 encumber me the same amount as 162/99?
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:42 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.