![]() |
|
|
|
#1
|
||||
|
Quote:
I still don't understand why mobs have to run as fast as they do. I wish they'd run normal (classic) speeds... | |||
|
|
||||
|
#2
|
|||
|
Not trying to be critical, but this is really not classic at all. I distinctly recall telling a friend to watch his stamina so that in the event that he needs to run for the zoneline, he can jump to stay ahead of the mob. More than once I fled the killing fields of North Qeynos, Fippy hot on my heels, jumping all the way to the guards.
Now, there really is no point (as OP stated). Your going to get hit, even with SoW in some cases (low level caster), so unless you think youve got enough health to make it to zone, you might as well pick a safe place to die. The motivation behind increasing run speed leads me to believe that there may be a grudge against kiters. Or, possibly it was an effort to take out people leading a train into another group of players (they die in the process). Whatever the motivation is, however, its definitely not classic. | ||
|
|
|||
|
#3
|
||||
|
Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
|
|
||||
|
#4
|
|||
|
Yes mobs are faster on P99 than they were on live. This has been debated to death in the forums, I'm surprised no one else has mentioned this.
The mob speed can't really be adjusted because if they slow the speed down in any manner, it becomes ridiculously easy to outrun them. It seems that the adjustment can't be calibrated finely enough or something, I dunno. What I DO know is that once you get used to it, it's no big deal.
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
|
Last edited by Humerox; 08-18-2010 at 05:57 PM..
|
|
||
|
#5
|
|||
|
Ya its not nearly as bad as people make it out to be. You can get away from a mob for a decently long time by strafe-running and jumping a bit, with absolutely no run speed enhancements.
| ||
|
|
|||
|
#6
|
||||
|
Hooray for search
http://project1999.org/forums/showpo...53&postcount=5 Quote:
| |||
|
|
||||
|
#7
|
|||
|
How is it different from classic then? Were PC's slower in classic too? What best describes the run speed of PC's/NPC's in classic?
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
|
|
|||
|
#8
|
||||
|
Quote:
Some mobs were slower. I know for a fact that beetle-type mobs were a hair slower than PC's in classic. As has already been mentioned, jumping made you faster as long as your stamina held. A neat trick is to jump from hills to get more air time on the jump and get a greater boost - but don't do this on too steep of a hill, because you'll take fall damage - sometimes quite a bit of it (i.e. sand dunes with steep dropoffs in Nro/Oasis/Sro). | |||
|
|
||||
|
#9
|
|||
|
I've never heard proof that agility affects run speed. I think the idea probably comes from how encumberance works: if you are encumbered, that DOES affect your run speed, and it also lowers your agility. I think that because of that people started incorrectly associating agility with run speed.
However, that's neither here nor there. Mobs DO run faster on P99 than classic- I don't think that's in dispute. There is a more annoying, relate bissue though: mob WALK speed. Mobs in P99 walk around like they are late for a meeting, or something. If I sic my pet on one that's walking away from, it will cross half the zone before my (running) pet gets close enough to agro it. Watch a mob walking- they seem to glide along, because they are moving far faster than their walking animation appears it should move them. On a similar note, mobs that flee, whether from low hitpoints or some kind of fear affect, also move far too quickly.
__________________
Tallenn 40 Druid
Marlock 29 Enchanter | ||
|
|
|||
|
#10
|
|||
|
You could only outrun mobs without SoW by jumping
| ||
|
|
|||
![]() |
|
|