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#1
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I guess I don't get the raiding stratergy of "less is best". Personally, I would like a guild that had a larger population on raids (meaning more people are invited, better chance for survival and defete of the monster, meaning a better distribution of the loot to the members).
/shrug, I'm just gonna go back to lurking.
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Toons: Boommaster 60 Wiz/Tinkermaster 58 Mag/Taxican 60 Dru/Toofunk 60 Bard/Mada 60 Enc/Myskatonic 60 Shm/Rosecutter 60 Rog/Owna 52 Cle//Nyalarthotep 59 Nec/Torgon 57 Warrior
Guild:Good Guys Discord:Boommaster/Tinkermaster#9869 | ||
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#2
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Big, taking down a raid boss with less numbers reflects on the skill of those people. It's not hard and fast, but generally speaking if you can accomplish the same task with less people, you have more skill. We're not really trying to boast here, but when Jimllizia Jones and the Kool-Aid Krew comes around saying they do what we do with less people than we do it, something needs to be said.
About "Zerg." In my experience, the word "Zerg" does not just mean "a lot of people," it means "lots of unskilled, inexperienced, disposable people that you pile on top of a target and suffocate it with pure mass." ..a large raid may be skilled, and an inexperienced raid may be few in number. Neither of these are zergs, but a majority of Tranny raids have been.
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#3
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Quote:
IB almost whipes to Naggy every kill (I see naked people all over the place everytime IB raids naggy ), whiped to CT, whiped once to Vox, Fails to break into PoF with 20 people, average raid size 20 people = not zerg? I think I get it now. I agree, this is a 2 week old post that someone resurrected though. Yeck | |||
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Last edited by Allizia; 12-29-2009 at 08:27 PM..
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#4
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Fix'd
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#5
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#8
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Some things to think about.
- Soon other guilds will also be able to go to POF and POH once it opens up, what then? - Where do we draw the line? Someone suggested earlier rotating the ishva mal, this sounds ridiculous to me. - Forced rotation let's players be less competitive. Everquest is a competitive game, if you want the best stuff you have to be competitive. Ideally, guild leaders should be able to negotiate with each other, but there will always be problems. These problems are part of everquest, it is a competitive game, there will always be "winners" and "losers". GM's should step only when another guild shows up and tries to take control; e.g., a guild is preparing for CT and another guild shows up and begins preparing also. I was in a good guild many years ago, we would periodically set up rotations with other guilds, and we would often race other guilds to targets. If we mobilized first, the other guild had enough respect to leave the zone. Our guild leader handled all negotiations with other guilds, and things were usually civil. Officers and other members rarely had any part in the negotiations, it was always our guild leader who took control when it came to major targets. This worked very well for us, and it was the reason we were so successful. I am not suggesting that this is how it should be, the guild leader making all decisions, but if you have solid guild leader and he is making all negotiations with other guild leaders, this results in less drama because less people are involved. I see a lot of people making comments(in another thread) and I know they cannot all be guild leaders[You must be logged in to view images. Log in or Register.] Let the leader speak for the guild, and send your complaints his/her way, let him/her do their job and lead. Just my thoughts. | ||
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#10
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last night i pulled nagafen when nobody was ready on purpose and i warned them in vent beforehand, but my mic had come unplugged so nobody actually heard me.
We won anyways AND i got to tank it myself after getting the warriors killed which was my plan all along. I wouldn't have done that with you guise tho cuz if a guild takes over an hour to prep for nagafen after going through fgs, or seven hours to clear fear, it strikes me that the whole "thinking on one's feet and reacting correctly to change" thing isn't your strong point! p.s. times IB has wiped to ct: 0
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Ogre High Jump Champion 2019 | ||
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Last edited by karsten; 12-29-2009 at 08:33 PM..
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