![]() |
|
#1
|
|||
|
![]() Only option for a decent balanced teams is players choosing their team without it being related to their race or deity. A simple /jointeam 1-3 command upon character creation and login would be ez. Player shouldn't be able to exp or even move until they've selected their team.
__________________
| ||
|
#2
|
||||
|
![]() Quote:
Things don't have to be identical to be balanced. You and I don't live in the same city, work at the same company, or hang out with the same people. You might be taller, hate sports, and be really into vegan living. We're probably complete opposites, but when it comes down to the important things I bet there is a similar balance in what we want and how we live in-general. This same concept applies to how a teams server with differences can still be balanced and enjoyable. They don't need to be identical in order for them to function on par with each other. That being said, I don't think bards and shamans can be restricted to just one team though. Which is probably why the SZ deity-based distribution worked. | |||
|
#3
|
|||
|
![]() bla bla yet another teams thread
no one cares your opinions do not matter move on | ||
|
#5
|
|||
|
![]() good team has wood elf bards?
__________________
![]() | ||
|
#6
|
|||
|
![]() Every team should have every class.
| ||
|
#7
|
|||
|
![]() yea i like the idea of good races vs evil races vs neut with humans being able to be on all 3
__________________
![]() | ||
|
#8
|
|||
|
![]() 2 teams not having bards and attempting dragons/gods in classic is fucking retarded
just saying | ||
|
#9
|
|||
|
![]() evil always was advantaged having starting cities close to raid zones.
| ||
|
#10
|
|||
|
![]() Best to make 3 teams and split the evils up onto each team. Ogres and Dark Elves hate each other big time anyways, if you do the Dark Elf ambassador quest you see why.
| ||
|
![]() |
|
|