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  #1  
Old 11-08-2013, 10:46 AM
Tikker Tikker is offline
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the biggest problem with luclin was just that it wasn't finished when it was released


or even before people were knocking at the doors of vex thall



AA's weren't such a huge deal in luclin cause it was still a long grind to get them, it wasn't until pop where you could get 10-15 a night

Luclin was like grinding lvl 59 over and over
  #2  
Old 11-08-2013, 10:52 AM
Vohl Vohl is offline
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Quote:
Originally Posted by Tikker [You must be logged in to view images. Log in or Register.]
the biggest problem with luclin was just that it wasn't finished when it was released


or even before people were knocking at the doors of vex thall



AA's weren't such a huge deal in luclin cause it was still a long grind to get them, it wasn't until pop where you could get 10-15 a night

Luclin was like grinding lvl 59 over and over
AE pull groups worked just fine for AAs. These exclude half the classes in EQ, but it was certainly possible to hammer Skyfire flat for AAs several times a night.
  #3  
Old 11-08-2013, 12:45 PM
koros koros is offline
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100% agree with Pasi's argument about Luclin.

It fleshed out a lot of aspects of the game that weren't fully realized previously. Class balance was pretty damn good at the end aside from mobs having 3 billion ac. Hybrids/druids became decently powerful and wanted, beastlords were fun, necros could land/stack spells, etc. Cats on the moon? Yes kinda dumb, but cat people/lizard people/trolls - it's all fantasy bs anyway.

It also had a large amount of spots for high end single groups to get near (2nd tier) raid quality gear. Examples include CT, burrower in Acrylia, UP, The Va'Dyn, etc. This opened up the game for non-raiders.

It was a pretty cool expansion overall imho.
  #4  
Old 11-08-2013, 12:45 PM
Atmas Atmas is offline
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I think it's always funny that PoK books get mentioned with Luclin because they didn't come until PoP and it seems like many people who just have disdain for everything post Velious lump it all together.

I personally hated the PoK books because they trivialized travel and as a wizard they diminished one of the main aspects of my class. One of the great things about classic EQ was the sense of a gigantic world in which travel had consequences and really conferred a sense of embarking on a journey. Due to the scope of the world ports really felt like significant magic. Forgive the pun, but when the books came around some of the magic was lost. I have to mention that other than that I felt PoP was the best expansion of my time playing live.
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  #5  
Old 11-08-2013, 02:08 PM
rixardion rixardion is offline
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Quote:
Originally Posted by Atmas [You must be logged in to view images. Log in or Register.]
I think it's always funny that PoK books get mentioned with Luclin because they didn't come until PoP and it seems like many people who just have disdain for everything post Velious lump it all together.

I personally hated the PoK books because they trivialized travel and as a wizard they diminished one of the main aspects of my class. One of the great things about classic EQ was the sense of a gigantic world in which travel had consequences and really conferred a sense of embarking on a journey. Due to the scope of the world ports really felt like significant magic. Forgive the pun, but when the books came around some of the magic was lost. I have to mention that other than that I felt PoP was the best expansion of my time playing live.
I agree with this completely! I would be 100% for adding PoP with no clickable books in or out except for PoT of course. The only way in to PoK should be a port from a player.

Edit: I would go farther and say put the only book to PoK on the aviak island in oot! Hahaha yes!

The amazing thing about all this is that's a true possibility. When verant/sony would make changes that broke porting classes for instance, there was no going back, you were just stuck with the shit they created. In hindsight, we all feel that the books were a bad idea and something can actually be done about it before it's even released now (if it ever is).
Last edited by rixardion; 11-08-2013 at 02:13 PM..
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