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#21
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Quote:
Wow is hard like starcraft is hard. EQ is hard like playing dnd in someones house is. | |||
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#22
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Quote:
__________________
Current Games:
Naw | |||
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#23
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Quote:
Unlike a lot of leaders Nizzar is very level headed and understand that he needs to worry about HIS guild and not other guilds. | |||
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#24
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It's hard to keep people motivated because there's no incentive provided to stay motivated in Nihilum. It's a guild built around loot first. There's a reason there's so many veterans on the sidelines. Once you get geared up there's zero incentive provided to continue to play. You can "main change" but we see how that's fared so far for Thrilla and Raze. If, instead, the guild rewarded those who do the most such as Thrilla & Raze and others, it wouldn't need to recruit 500 people to keep replacing it's depleted ranks because you would be keeping your core engaged and interested and logging in. Obviously, a guild always needs to recruit to some extent to replenish those who quit, and to add skilled players, no one is going to dispute that, but at the same time if it were to cater more to the core players and allow them to be more involved, not charge someone like Arzak 20k for a trak BP, etc., it would see overall less burn out. That isn't meant to be some sort of scathing attack or calling Nihilum a shit guild, to be quite honest it's fine, it's just my opinion if it were to focus a little bit more on those who built it, it wouldn't need to always be looking to bring in so many new faces.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#25
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Charging 20k for a Trak BP funneled into runed mithril tunics is a good system to me, if I was Nizzar.
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#26
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PS Heartbrand's right BTW, most people dislike Nihilum for what they do - not on a personal level, but they join them anyways because it's their only chance to max out their toons.
CAN"T BLAME THEM HEH HEH - just make sure you do the right thing and stop logging on or leave once your maxed pals. | ||
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#27
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imo three minimum requirements to be a good guild leader:
1) significant amount of playtime (> 6 hours a day, 6+ days a week) 2) bringing knowledge of the game to the table (either on your own, or a close pal) 3) willingness to invest in others | ||
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#29
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rofl eldermoran strike again!
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#30
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Being successful and being good are two different things. Anyone with enough time and determination can be successful as a guild leader, yet still be the biggest douche on the server.
Through my time in EQ I have experienced several different types of leaders and even been one myself. The good ones are the humble ones that are willing to help people. When I was in that position I spent 90% of my time helping people do whatever they needed and I never asked anyone to do something that I wasn't willing to do myself twice. It's very difficult to be like that, but those are the people who inspire loyalty and make you want to follow them and not pixels. To be the "best" you can't be a good person. You make a choice pixels and integrity and since the only consequences are being bitched about on a forum like this, most people choose pixels. The other path is infinitely harder but it has its own rewards.
__________________
Cidisius - 60 Shaman (Max Alchemy) Neefin - 60 Druid Yawgmoth - 60 Necromancer (184 Research) Colt - 56 Magician (184 Research) Hannibal - 55 Monk Urza - 53 Wizard (175 Research) Dealer - 47 Enchanter (250 Jewelcrafting, 165 Research) | ||
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