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  #11  
Old 08-11-2010, 10:05 PM
remicon remicon is offline
Decaying Skeleton


Join Date: Jul 2010
Posts: 3
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I dont want anything rushed but i enjoyed a lot of the content in luclin and pop. I also agree wholeheartedly that PoK and possibly even nexus need a level restriction.

I really think custom content would kill my interest but altered content more in line with the original trilogy is why this emu caught my eye. After PoP things got stupid due to catering to the masses in every way possible and thats the main problem with most mmos. Theres no hard mode in a mmo, you cant choose your setting and the vast majority of people want easy. Keep it fundamental you dont have to change a lot just go thru old patch notes or whatever and strip out the dumbing down.

Instances are the stupidest thing in the world it makes sense on a outside perspective. "lets let everyone do it" but with no instances each guild with a raiding interest always had something to do as long as server populations were watched. Sometimes people would be at same tier and wed have nTov trains or emp ssra camps that got nasty and it made it feel more immersive i guess gear was more special and honestly worked for. GMs got involved and set rotations for zones at some high tension times and high server pops can make that nasty, and why things like the VT key were created imo. The world has assholes Norrath is no different. I personally wouldnt of had near as much fun if there wasn't the guild rivalries and competition on the server.

When we killed OMM, CD did it hours before on same server, server first and 2nd on luclin, think it was even top 2-3 world, but it was just business as usual no one even really cared on the server. I think thats what really killed off the addiction for me. In my opinion, keeping it where you had guilds at every content level is the goal so that people have options and a gear progression they go through.

This would be a stupid amount of work i am guessing but here is an idea. I think it be a interesting twist to the rule set after SoV. I personally like keyed zones for those that dont youll hate this. Anyways

1. Guilds or Raid groups have maintained rosters.
2. Character flags maintained at a GM level for following expansions
3. Requirements set for the flags. Nothing to simple. Preferably someone with some lore knowledge writes up a quest npc. New factions can be added? You could make this interesting with some creativity.
4. All armor after velious is no drop or requires a char flag. no twinks or minimize it anyways, mobs would be on rotation more than likely or wings so no pop guild can go back and help (I think help should be able to be given when people are short something but not carried thru)
5. Leaving a guild/raid group needs to be meaningful somehow. Maybe losing your character flags and all gear you earned with them after SoV or back one tier. Having to earn them again maybe? You could not jump to a guild of same or higher progression but reform\join a new one more suited to your goals. Maybe after completing a final quest chain in pop give a final char flag
6. I am not quite sure where you could take EQ after SoV for those who do not raid or have little interest in it, but they mostly have no interest in the moon or the planes either correct? If you stripped the leveling places out of Luclin and made all the zones have higher level mobs and very little RvR you could keep the older world more populated. Wizzie spires should go in, and bazaar should be accessible but no trader mode. Personally liked the meeting hub of the nexus was a druid so i made a lot of money there. PoK had some great quests in it but i ^^^^ so i hated those stupid books from first time i saw em.
7. PvP guilds could be created and never be able to leave velious. I never played on a Zek but The crazy armor, resists, and hp of later expacs really killed pvp for me. Maybe a few player factions can be created and joined via a quest at 50 or is that what the PoD does? Factions could be race or good evil aligned or guild based, that way if you kill a pvp flagged individual you lose faction vs thier guild and at a certain faction level they can kill you regardless of pvp flag? With something like that in place you would add a whole other aspect to the game that is available. I don't really know how pvp guilds work in EQ or how they interact with pve guilds. I just keep seeing pvp requests and on my imaginary f**king world everyone is happy and smoking pot.
8. If you capped it at PoP this could work and with a good enough community and not to large it could be amazing, it has great replay value for alts and as the server aged you would have people everywhere. I guess what i miss from my old EQ days was logging into a world where things didnt always follow a routine. I am no purist i was stationed overseas and missed classic EQ-kunark, but i was around early enough to see the shift in community as things got more and more "easy mode".
9. Peoples hatred for post-luclin boggles me on most arguments minus lore. Graphics have nothing to do with lore some idiot was complaining about water in oot other day? Char models are one thing if you dont like how the new models move turn them off, there is a toggle. I knew plenty of people who were playing with pre-luclin models even in DoN. Trying to get someone that hasnt played EQ before to enjoy 11 year old graphics is incredibly frustrating. Not an issue but had to say it because i do not understand the logic in it. Its like the idiot who named his gnome biggaybuttsex i saw running around steamfont? wtf are you thinking when you think thats funny? Cool glad your proud of your sexual preference. I guess this game really does bring in the gluttons for punishment i mean imagine that guys life when he willingly names himself something like that and proclaims it fucking hilarious over and over.
 


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