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#2
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Quote:
They had "Hotzones" where you got more exp than regular ones, and with the exp rate i was spending about 30 minutes in these zones and gaining 15-20 levels. As far as grinding 5000 aa's goes... i think i'll pass. It is the nature of MMO's that if they are stagnant people lose interest, so you need to introduce more challenging content. More challenging content for all players, introducing better rewards otherwise it's not worth doing from a player's point of view. There was a nerf when they released the classic missions because people could use points earned to buy raid level loot. This upset the raiders quite a bit so they nerfed it. Basically EQlive is a victim of its own longevity. Any game that's been going for 11 years will have a lot of trivial content that is never touched now. The smart thing to do would be to reintroduce that content in a stylish way. ( I for one loved the revamped lower guk / unrest / black burrow zones... didn't like CT... that zone sucked in classic!!!) So yeah. This post turned out to be longer than i expected.
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Omnimorph - Enchanter
I enchant things... | |||
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#3
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About 2 years ago the beefed those zones to the 80+ range for a couple weeks , maybe it was a month. With the same name Critters and Loot except it was on steroids. There have been no permanent changes though :/ | |||
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#4
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Quote:
Blackburrow, LGuk and so forth are usually revamped once a year for a couple weeks and offer updated items. .lol at LGuk dropping http://everquest.allakhazam.com/db/item.html?item=75723 and similar items tho, this was a couple years old. Now you can Raid Vox and Naggy with like 12, get an alternative form of currency and buy http://everquest.allakhazam.com/db/item.html?item=85570 its sucks, but help lower geared people catch up | |||
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