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#31
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__________________
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#32
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Ya piss on them im having way to much fun on 99
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#35
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1. Start the card game crap and build RMT systems offering pixels for real money 2. Drive eq live further into the ground - every other update is just new marketplace items 3. Eq2/ SWG i cant really comment on because I cant stand either long enough to give them a fair chance, but I dont hear particularly good things about them (i.e star wars combat patch) 4. Vanguard Dies due to abysmal resource allocation 5. FreeRealms ('nuff said) 6. DC universe... really hope this will be great but I can see them dumping their whole budget on cinemas, voice acting, and advertisement and letting the actual game suck. No beta yet for a Nov. release which you can already pre-order? Sounds like Star Trek online's strategy and we all discovered why. 7. And most recently, what would potentially bring back a substantial bunch of box sales with the new server (if done it right) is getting put off till jan so they can focus on milking the newest expansion for whatever its worth. And even then im fairly sure they will fuck it up. Smed only cares about money, which I can accept as they are a business, but I can't help but feel betrayed by the assfucking they repeatedly give to their (former) loyal customers. P99 however is driven by fans and for fans of the gaming experience we are all loved which to me is far more impressive then whatever profits SOE is pulling off. | |||
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#37
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#38
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Alright Ripcord, let's look at Project 1999's recent accomplishments:
1. Take a database designed by someone else in the EQEMU community, and start to tweak it based on anecdote posts on Allakhazam and various resources on the Internet 2. Alter pre-existing EQEmulator source code to attempt to facilitate classic rule sets 3. Change a few text files for a client that wasn't designed by the developers to make it seem more classic SoE has innovated new expansions, new content; this project is just attempting to rehash the glory days of burn outs, basement dwellers and/or people that never really found a gaming sense of accomplishment after EverQuest post-Velious. We're not creating our own game here, and we'll never have the quests that were never figured out on live here. Nor will this project ever reach the point of approximation parallel that Sony can do with a classic server if they so choose at a later date. There is nothing really WRONG with Project 1999, or EQEmulator and it's goals, but it isn't anywhere near as committed as a single new expansion from Sony Online Entertainment. We don't have the creativity, assets and for the most part knowledge of the client. We don't even know most of the formulas used to calculate skills from live, aside from those that have been in dev discusion on Sony's forums! We can do some simple algebra to approximate things based on parses, but we don't have the answers. We only know what the client expects for the most part (and even then, I'm not sure everyone involved in this project, or ProjectEQ knows that much.) I've been reverse engineering eqgame.exe (and associated eqmain.dll for encryption) since late 1999 with Ashran, Megaton, plazmic (may he rest in peace), Tux, icon and Carpathian and I still don't know everything there is to know about Sony's client. Too much changes on patch day, and there are a lot of functions that were simply never implemented. The only real luck we've ever had at the holy grail, was when Sony leaked a PDB and MAP file during a patch for eqgame.exe. I really wish they screwed up more often like that [You must be logged in to view images. Log in or Register.] I'm glad Project 1999 and EQ Classic exist, it gives me a reason to dig deeper into the lore on live that I missed out on because I was too busy making the client a challenge, rather than the actual game. But don't try to knock Sony for it's accomplishments based on your personal taste, because you're dealing with a realm of fiction. Not disimilar to the constant World of Warcraft bashing. I'm not a big fan of the game either, but from a design point of view, and a 'fun' point of view (which is the point of games, as we 'hardcore' people often forget) it's objectively superior in game mechanics and re-playability. Even their engine uses game assets more efficiently. Hell, a great deal of the quests on WoW are more involving than classic EverQuest! We can put ourselves on pedestals all day and insist that we're smarter than the rest of the world/Internet for not playing WoW, or that Sony is ass raping it's loyal customers because they're making the game have more content, and implementing features to keep players from getting bored with things they've done dozens of times... but let's try to keep things in perspective here instead of stroking our egos. SoE continues to accomplish more than any of us will in the next decade. | ||
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#39
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#40
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For years I've felt that EQ Live has devolved into a coding/development sandbox for Sony new-hires/trainees who care more about virtual card games than MMOs. Of course, the same can be said (and much more deservedly) for Star Wars Galaxies.
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