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  #71  
Old 10-08-2013, 04:38 PM
Retti_ Retti_ is offline
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Putting see invis on every mob I c working as intended

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  #72  
Old 10-08-2013, 04:43 PM
Smedy Smedy is offline
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Quote:
Originally Posted by Littlegyno 9.0 [You must be logged in to view images. Log in or Register.]
u dont mean that. pls take it back.
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  #73  
Old 10-08-2013, 05:05 PM
runlvlzero runlvlzero is offline
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Best patch log ever seen in the history of EMU. Thanks ) makes me want to keep playing knowing there's someone out there who cares.
  #74  
Old 10-08-2013, 05:09 PM
Dullah Dullah is offline
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Originally Posted by Andis [You must be logged in to view images. Log in or Register.]
it is def not 100% classic

a rog not being able to hide sneak through sebilis is not right

its not invis, its hide sneak
Rogues would sneak down to our seb groups in kunark with mobs up.

not classic
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  #75  
Old 10-08-2013, 05:10 PM
runlvlzero runlvlzero is offline
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and yeah with rogue hide/sneak it was definately only very specific mobs in specific dungeons. Sebilis, charsis comes to mind. But guilds use to just FD train those and let rogues through to drag corpses. They were typically only at the entrances.

Sundawg should have done his research before nerfing every single dungeon/mob in the game.

What his changes typically are are non-classic changes throught the world to fix 1 very specific issue that shouldn't have been changed through mass see invis armies of shamans, wizards.
  #76  
Old 10-08-2013, 05:13 PM
Dullah Dullah is offline
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Rogues would sneak down to our seb groups in kunark with mobs up.

not classic

Perhaps they did modem plug, but if so, a lot of rogues were doing it. 15 years later still have no idea what that even means. Go ahead and try to "pull the plug".
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  #77  
Old 10-08-2013, 05:14 PM
Dullah Dullah is offline
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lol love trying to edit using quote
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  #78  
Old 10-08-2013, 05:31 PM
runlvlzero runlvlzero is offline
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Problem is some mobs had both see invis and see vs undead and essentially truesight.

Rogue hide sneak worked vs mobs that could see one or the other or didnt have that truesight hardcode.

End of story. The nerf/change implemented is done in a non-faithful to classic way.

Dev needs to go back and confirm what live mobs actually had this truesight ability and fix it.
  #79  
Old 10-08-2013, 05:32 PM
runlvlzero runlvlzero is offline
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If your going to place the burden of proof on us. Place it on yourselves first and foremost.
  #80  
Old 10-08-2013, 05:34 PM
runlvlzero runlvlzero is offline
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But i'm not going to go post up in the tech forums because its pointless for me to argue this with you guys who have little to no respect for me. Even though I was there. To listen to the chatter in /ooc and talk to many many people about these things as they evolved.

It's just a waste of time for me if you can't initially do your job right. That makes my job 10x harder as a player fact checking the devs.

I already have zero life.
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