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#16
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And if someone said that I would have posted this. Per Rogean.
http://codepad.org/NjMM455H Code as it was on live, in line with the timeline. I know what I'm talking about. Relevant part (in reference to what you're talking about about the damage bonus not changing based on delay): // Kunark until Sep. 19, 2000, better than 1H bonus. else if (RuleI(Combat,TwoHandedDmgBonus) == 1) { if (GetLevel() > 50) return ((GetLevel() - 7) / 3); else return ((GetLevel() - 25) / 2); } | ||
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Last edited by koros; 10-08-2013 at 03:16 PM..
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