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#1
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Quote:
Definite no to LOS on spell land. As far as damage spells, the resists should be between our current (r99) and classic (live). Pretty much right in the middle. Classic (1999-2001) was fine until everyone realized how and where to get resist gear. Then by velious (esp the end) casters sucked. I understand what Null was trying to do, but he went too far away from classic to the point that it changed the way EQ pvp was intended to work. Allowing players to have a chance to resist spells without having to stack a single resist in every slot allows for more variety, promotes longer fights and tactics and gives the server a much more classic feel.
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#2
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Make LOS spell casts like Sullon Zek.
In Dungeons casters couldn't channel a 6.1 sec timed spell. Like they can here and still land on you around a corner. Melle's should hold as kings in a tight environment. Right now they have too much of an upper hand. They don't even have to cast detrimental movement spells, root snare. Just channel those long cast times and if your in range you are fuked. I remember being in HHK and having a Sk on my with tantors, he would joust and run around corners and doorways and would literally crush me. Till I caught him with his pants down in an open field like the karanas. Make it Hard on the LOS checks, dashing around a corner should make the player out of range. | ||
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#3
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Also melee 2 hand cap is way off, it shouldn't hit for partials and low end. Should hit for more. Nothing like your big old 2 hander hitting for double 20's at 50. I remember they did a revamp and 2 handers were broken for so long. Right now a good fast 1h and shield is more effective than a big 2 hander.
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#4
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Quote:
plz alecta ignore this guy and keep it classic. u don't wanna be the next null | |||
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