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Old 10-08-2013, 12:42 PM
koros koros is offline
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I just showed you the math, keeping in mind the damage cap.
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Old 10-08-2013, 01:25 PM
Loke Loke is offline
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Originally Posted by koros [You must be logged in to view images. Log in or Register.]
I just showed you the math, keeping in mind the damage cap.
Not arguing your math, just that the math and in game don't always work out as we think. I'm basing my info off ~2 years of playing and parsing a monk here, but it has also been awhile since I played my monk as a main, so I don't know. I was just saying that I'd parse it once I find some time, as currently I'm not on a PC that has EQ or a parser. I could very well be wrong, but still don't think I am.
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Old 10-08-2013, 01:35 PM
koros koros is offline
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Originally Posted by Loke [You must be logged in to view images. Log in or Register.]
Not arguing your math, just that the math and in game don't always work out as we think. I'm basing my info off ~2 years of playing and parsing a monk here, but it has also been awhile since I played my monk as a main, so I don't know. I was just saying that I'd parse it once I find some time, as currently I'm not on a PC that has EQ or a parser. I could very well be wrong, but still don't think I am.
The game uses formulas which result in a predictable distribution of hits. The formulas we use to calculate it do the same. That would be like me saying, "the odds of flipping a coin and it ending up heads is 50%" and you replying, "well that's just in theory, in practice that's not always the case"
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Old 10-08-2013, 02:50 PM
Loke Loke is offline
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Originally Posted by koros [You must be logged in to view images. Log in or Register.]
The game uses formulas which result in a predictable distribution of hits. The formulas we use to calculate it do the same. That would be like me saying, "the odds of flipping a coin and it ending up heads is 50%" and you replying, "well that's just in theory, in practice that's not always the case"
Yes, but the formulas aren't always what we think they are. For example, for years on this server 2-hand damage bonuses did not differentiate between weapons above and below 40 delay. That is why RFS and T-staff both parsed on par with Ton Po's. Someone back then could have waved around equations on the forum, but still been dead wrong about what actually happened in game. My point is that unless a dev shows up here and pastes some code for us, I'm going to trust a parse over some math some random guy posted on the forums, especially when it goes against what has routinely been held as true (that 1-hand is king sub L20).
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Old 10-08-2013, 04:49 PM
Splorf22 Splorf22 is offline
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Originally Posted by koros [You must be logged in to view images. Log in or Register.]
The game uses formulas which result in a predictable distribution of hits. The formulas we use to calculate it do the same. That would be like me saying, "the odds of flipping a coin and it ending up heads is 50%" and you replying, "well that's just in theory, in practice that's not always the case"
I'm not saying Loke is right, but the median hit model is just an approximation; comparing it with coin flipping is somewhat disingenuous. There are so many variables that could account for a difference (for example the particular AC/implementation of P1999, especially because I am almost certain it isn't classic or the relatively higher level of mobs that our highly twinked playerbase fights at low levels) that I wouldn't be so quick to dismiss experience. Ultimately you need an experiment.
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