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Old 08-09-2010, 12:05 PM
Bumamgar Bumamgar is offline
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Chicanery: The base formula on that page are in effect here on p1999.

Keep in mind, however, that there is a fairly significant reduction in the XP awarded if you are killing light blue mobs. Also, there are zone XP modifiers in place.

So while that chart provides a very good guideline, the exact count of mobs per level will vary somewhat, depending on zone modifiers and the level difference between the player and the mobs being farmed.
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Old 08-09-2010, 12:30 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Chicanery: The base formula on that page are in effect here on p1999.

Keep in mind, however, that there is a fairly significant reduction in the XP awarded if you are killing light blue mobs. Also, there are zone XP modifiers in place.

So while that chart provides a very good guideline, the exact count of mobs per level will vary somewhat, depending on zone modifiers and the level difference between the player and the mobs being farmed.
Good point. Can you list a hand full of zones with zero ZEM for testing purposes? I'm guessing the Karanas and Oasis don't have any bonus but wanted to be sure.
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Old 08-09-2010, 12:39 PM
Enderenter Enderenter is offline
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I actually think XP is a little faster on here than it was on live.

It just seems like less of a grind to me - though I have been solo/duo mostly, and the few full groups I have been in outside of dungeons have seemed like very slow EXP. That's how it was on live too, though.
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Old 08-09-2010, 01:09 PM
Lucrio40 Lucrio40 is offline
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Quote:
Originally Posted by Enderenter [You must be logged in to view images. Log in or Register.]
I actually think XP is a little faster on here than it was on live.

It just seems like less of a grind to me - though I have been solo/duo mostly, and the few full groups I have been in outside of dungeons have seemed like very slow EXP. That's how it was on live too, though.
I personally think that's because solo xp is broken. I have no documentation of this due to Verant keeping how XP worked behind the scenes, but my own personal recollection of Classic Live was that while yes, a strong solo class (a necro or druid) could keep up with a good group for a while, but they would start to lose out when the downtime started to hit. A good group would kill almost constantly, while the solo guy would kill 4-8 or something then have to med up, over time this lead to the good group out pacing the solo guy.

On here, due to mage pets being far stronger than they were on classic (again, that is just my opinion and another thing that happened over time with stealth nerfs and buffs). We see a lot of mages, necro's, and druids soloing exclusively due to it being better than grouping.

To me it seems as though the only people who "remember" soloing being faster than a good group without a lot of hybirds on classic live are those who are currently playing those 3 solo classes listed.

I could be all wrong on all of this, but that's just my opinion.


Another opinion I want to express is that something should be done about this. As part of the idea getting as close to the original feel of classic, then the exp incentive should be with grouping, rather than soloing. Soloing should never be a viable alternative to a good group, in my opinion.
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Old 08-09-2010, 01:18 PM
PhelanKA PhelanKA is offline
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Quote:
Originally Posted by Lucrio40 [You must be logged in to view images. Log in or Register.]
I personally think that's because solo xp is broken. I have no documentation of this due to Verant keeping how XP worked behind the scenes, but my own personal recollection of Classic Live was that while yes, a strong solo class (a necro or druid) could keep up with a good group for a while, but they would start to lose out when the downtime started to hit. A good group would kill almost constantly, while the solo guy would kill 4-8 or something then have to med up, over time this lead to the good group out pacing the solo guy.
If you've got much downtime as a necro you're doing it wrong.
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  #6  
Old 08-09-2010, 03:08 PM
Lucrio40 Lucrio40 is offline
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Originally Posted by PhelanKA [You must be logged in to view images. Log in or Register.]
If you've got much downtime as a necro you're doing it wrong.
I never said it would be a lot of down time for any class. Good Necro's are probably the only class I remember being able to out pace even a good group if they were given the mobs to actually kill. This was another issue for the solo player, A lot of the good zones to kite in only had a limited number of mobs, this would also constitute downtime.
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Old 08-09-2010, 04:18 PM
Enderenter Enderenter is offline
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Originally Posted by Lucrio40 [You must be logged in to view images. Log in or Register.]
I never said it would be a lot of down time for any class. Good Necro's are probably the only class I remember being able to out pace even a good group if they were given the mobs to actually kill. This was another issue for the solo player, A lot of the good zones to kite in only had a limited number of mobs, this would also constitute downtime.
I don't know about that. I guess it really depends on what level we're talking about, but there are several classes in classic eq that could (in my opinion) easily out-xp groups. I remember full group xp being ridiculously slow. Sitting in Oasis in a full group, chain pulling yellows non-stop for 2 hours, and you've gained 2 yellows (at level 15). I remember being in Highkeep on live and grinding for 3 hours where 1 death sets you back an hour because of how slow the XP is - pulling mobs nonstop until there are none left. Granted, Oasis and Highkeep were my worst classic EQ memories of full group XP (Dreadlands came later... eww).
Last edited by Enderenter; 08-09-2010 at 04:20 PM..
  #8  
Old 08-09-2010, 08:11 PM
Lazortag Lazortag is offline
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Good luck out-exping any group if you're solo. What happens if you go linkdead while pulling a sand giant? I give about 15 seconds before you're mercilessly slaughtered. There are few solo spots that are forgiving to people who don't have perfect internet connections.
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  #9  
Old 08-10-2010, 09:15 AM
Nedala Nedala is offline
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I brought this up already once, but i was talked down.

But seriously i getting faster exp on my lvl 50 druid in groups (yes i do exp from time to time because i eat 0% rezzes on raids sometime) than on my lvl 24 enchanter, should it really be like that?
  #10  
Old 08-10-2010, 10:57 AM
Aarone Aarone is offline
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Quote:
Originally Posted by PhelanKA [You must be logged in to view images. Log in or Register.]
If you've got much downtime as a necro you're doing it wrong.
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