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| View Poll Results: Is EXP lame compared to what you remember? | |||
| Yes |
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27 | 25.23% |
| No |
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55 | 51.40% |
| I don't care |
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25 | 23.36% |
| Voters: 107. You may not vote on this poll | |||
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#1
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I suppose they didn't check level 2+ for xp then /shrug
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#2
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In my opinion. Experience is far too fast currently. It is way faster than I ever remember on live. We are 22 days into launch. We have a few level 50s and countless people into their 30s. There is nothing wrong with the experience rate.
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#3
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I find it rediculous that solo, I get less than .5 blue per yellow con, and when I die I lose 3.5blue
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#4
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Its slow or even to original from 1 to 15 or so, then it is faster than live by a lot.
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#5
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In my opinion, experience earning rate is a bit faster than it was in 1999. I remember spending several days at each level, not just hours.
It certainly is not difficult to level on Project 1999, as proven by those of us who have already moved into the 40's and above. I prefer that things be as classic as possible, so I, for one, would support making experience earning slower. | ||
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#6
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The question is why experience seems faster. I doubt its due to incorrect experience tables. Those are known. Rather, I suspect it has to do with what we fight. For my part, practically every group I join chain-pulls yellow- and red-con mobs, which I cannot recall happening with any regularity ten years ago. Add in a greater understanding of mechanics and knowledge of where to go for optimal leveling speed, and its understandable--even inevitable--that people will level much more quickly now than in days past.
I believe Goobles is mistaken with regards to experience gains on live. I recollect that experience gains have indeed been tweaked on several occasions. I suspect there's something funky going on with blue-con experience at low levels on P1999. However, this thread doesn't seem concerned about that specific sub-issue. Rather, I get an impression that Goobles' memory of 'classic' Everquest may have grown hazy over the passage of years. Losing more experience to a death than a single yellow-con mob would grant is most definitely correct, for instance. Danth | ||
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#7
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Quote:
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#8
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It's about right early on if not even a bit too slow for the first few, but yeah later on its faster than normal.
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#9
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Quote:
__________________
"well, shit son." - ZITHAX ![]() | |||
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#10
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the big change in exp is the lack of player's making a lot of room for a group in a zone. I remember in 99 on my server anyway. if you went into black burrow a group got to kill about 4 mob's a spawn. each little area of mob's was a camp.
Elite ledge,water room, Snake pit, Commander room, the area below the bridge, etc etc. on this server group's run around most the time and just fight evey thing they can. i know some servers may have done things another way. But i know it's just people knowing where to go what to kill. Also where to get gear. i know i was nude at level 9 in live lol. in 99 i made patchwork at level 4ish and then got a set of leather at 5-6 then made my self a set of banded just a few levels later. then at level 10 on my war i was making plate and he has half a set of fine plate. It's because i know how to solo or duo with my wife even at these low level's and get cash. | ||
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