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#131
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Your above whine is EXACTLY why games like WoW came to be... if you don't have time do like I did... take a break... or suck it up. I happen to have done both. In that order :P The exp feels fine, to me at least. I won't quote my exact time of leveling 30-34 on my necro, sipping a pepsi, popping a pimple, while kiting HG's in rathe at 10:42pm, saturday april 15, 2000, with an ole sticky porno as my mouse pad. It feels pretty close to me, I just think the ezmode generation has rubbed off on even a lot of old schoolers now.. | |||
Last edited by aVoided; 08-07-2010 at 08:14 AM..
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#132
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Why would you think games have to change to accomodate YOUR lifestyle ? There are other games wich might better match your profile. Exp looks fine, theres even quests who give WAY TOO MUCH EXP compared to 1999, i'm thinking of gnoll teeths for example. You had to give 4 teeth to get a pixel of exp. I never even bothered gathering them after seeing the result on live. | |||
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#133
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#134
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![]() (EDITED for clarity)
This tool will show you how many kills it takes a any race/class combination to solo to 50: http://www.bardsguild.com/everquest/eqexp.html You can edit it by changing the level disparity between you and the mobs you are fighting as well. Then of course you can do averages. If you are fighting mobs that are roughly 50/50 split between 1 level below you and 2 levels below you then you can just do an average of the 2 results. If a solo player finds that their exp is not matching these results then we currently do not have classic exp in place. | ||
Last edited by guineapig; 08-09-2010 at 10:57 AM..
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#135
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#136
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![]() Chicanery: The base formula on that page are in effect here on p1999.
Keep in mind, however, that there is a fairly significant reduction in the XP awarded if you are killing light blue mobs. Also, there are zone XP modifiers in place. So while that chart provides a very good guideline, the exact count of mobs per level will vary somewhat, depending on zone modifiers and the level difference between the player and the mobs being farmed.
__________________
-Bumamgar
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#137
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#138
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![]() I actually think XP is a little faster on here than it was on live.
It just seems like less of a grind to me - though I have been solo/duo mostly, and the few full groups I have been in outside of dungeons have seemed like very slow EXP. That's how it was on live too, though. | ||
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#139
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On here, due to mage pets being far stronger than they were on classic (again, that is just my opinion and another thing that happened over time with stealth nerfs and buffs). We see a lot of mages, necro's, and druids soloing exclusively due to it being better than grouping. To me it seems as though the only people who "remember" soloing being faster than a good group without a lot of hybirds on classic live are those who are currently playing those 3 solo classes listed. I could be all wrong on all of this, but that's just my opinion. Another opinion I want to express is that something should be done about this. As part of the idea getting as close to the original feel of classic, then the exp incentive should be with grouping, rather than soloing. Soloing should never be a viable alternative to a good group, in my opinion. | |||
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