Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #131  
Old 08-07-2010, 08:06 AM
aVoided aVoided is offline
Orc


Join Date: Oct 2009
Posts: 29
Default

Quote:
Originally Posted by Eternal-Elf [You must be logged in to view images. Log in or Register.]
Just for the record I can see where leveling slow would be a more classic feel.

However, I don't know about you all....but last time I played EverQuest I was 16, in highschool, with no job or responsibilities and unlimited time to play computer games and have fun.
Now I'm 24 with a baby, a job, and not 10 hours a day to sink into a game. The fact that EVERY single time I log in I have to grind the exact same mobs and barely get any exp is depressing to me.

I hope they do something to increase the exp soon .
oh cripes... I work 6 days a week 10 hrs a day. I also took a 6 month break from the server and I still have 4 toons in the 40-50 range. That's averaging about 4 hrs a day playtime, with a little more ussualy on sat - sun. Even with that I still manage a lvl every other day on which ever toon I decide to play. (provided I get a group)

Your above whine is EXACTLY why games like WoW came to be... if you don't have time do like I did... take a break... or suck it up. I happen to have done both. In that order :P

The exp feels fine, to me at least. I won't quote my exact time of leveling 30-34 on my necro, sipping a pepsi, popping a pimple, while kiting HG's in rathe at 10:42pm, saturday april 15, 2000, with an ole sticky porno as my mouse pad. It feels pretty close to me, I just think the ezmode generation has rubbed off on even a lot of old schoolers now..
Last edited by aVoided; 08-07-2010 at 08:14 AM..
  #132  
Old 08-09-2010, 08:47 AM
Ketsa Ketsa is offline
Skeleton


Join Date: Aug 2010
Posts: 15
Default

Quote:
The fact that EVERY single time I log in I have to grind the exact same mobs and barely get any exp is depressing to me.
Why would you play depressing games ?
Why would you think games have to change to accomodate YOUR lifestyle ?

There are other games wich might better match your profile.

Exp looks fine, theres even quests who give WAY TOO MUCH EXP compared to 1999, i'm thinking of gnoll teeths for example. You had to give 4 teeth to get a pixel of exp. I never even bothered gathering them after seeing the result on live.
  #133  
Old 08-09-2010, 09:06 AM
zeval31 zeval31 is offline
Scrawny Gnoll


Join Date: Jun 2010
Posts: 25
Default

Quote:
Originally Posted by Eternal-Elf [You must be logged in to view images. Log in or Register.]
Just for the record I can see where leveling slow would be a more classic feel.

However, I don't know about you all....but last time I played EverQuest I was 16, in highschool, with no job or responsibilities and unlimited time to play computer games and have fun.
Now I'm 24 with a baby, a job, and not 10 hours a day to sink into a game. The fact that EVERY single time I log in I have to grind the exact same mobs and barely get any exp is depressing to me.

I hope they do something to increase the exp soon .
there are other servers with faster xp configuration, if you look closely ....
  #134  
Old 08-09-2010, 10:35 AM
guineapig guineapig is offline
Planar Protector

guineapig's Avatar

Join Date: Oct 2009
Posts: 4,028
Default

(EDITED for clarity)

This tool will show you how many kills it takes a any race/class combination to solo to 50:

http://www.bardsguild.com/everquest/eqexp.html

You can edit it by changing the level disparity between you and the mobs you are fighting as well.

Then of course you can do averages. If you are fighting mobs that are roughly 50/50 split between 1 level below you and 2 levels below you then you can just do an average of the 2 results.

If a solo player finds that their exp is not matching these results then we currently do not have classic exp in place.
__________________
Quote:
Originally Posted by nilbog View Post
Server chat is for civil conversation. Personal attacks/generally being confrontational will not be tolerated.
Last edited by guineapig; 08-09-2010 at 10:57 AM..
  #135  
Old 08-09-2010, 10:49 AM
Messianic Messianic is offline
Planar Protector


Join Date: Jul 2010
Posts: 3,122
Default

Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Interesting base level to go by. How many kills it takes a high-elf cleric (no bonus or penalty) to solo to 50:

http://www.bardsguild.com/everquest/eqexp2.html


This tool will give you the same spreadsheet for any race/class combination you want:

http://www.bardsguild.com/everquest/eqexp1.html


And if you don't want the pop-up, here is the same tool on a split screen with the results:

http://www.bardsguild.com/everquest/eqexp.html
Awesome post. Thanks for this.
  #136  
Old 08-09-2010, 12:05 PM
Bumamgar Bumamgar is offline
Sarnak


Join Date: Apr 2010
Posts: 284
Default

Chicanery: The base formula on that page are in effect here on p1999.

Keep in mind, however, that there is a fairly significant reduction in the XP awarded if you are killing light blue mobs. Also, there are zone XP modifiers in place.

So while that chart provides a very good guideline, the exact count of mobs per level will vary somewhat, depending on zone modifiers and the level difference between the player and the mobs being farmed.
__________________
-Bumamgar
  #137  
Old 08-09-2010, 12:30 PM
guineapig guineapig is offline
Planar Protector

guineapig's Avatar

Join Date: Oct 2009
Posts: 4,028
Default

Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Chicanery: The base formula on that page are in effect here on p1999.

Keep in mind, however, that there is a fairly significant reduction in the XP awarded if you are killing light blue mobs. Also, there are zone XP modifiers in place.

So while that chart provides a very good guideline, the exact count of mobs per level will vary somewhat, depending on zone modifiers and the level difference between the player and the mobs being farmed.
Good point. Can you list a hand full of zones with zero ZEM for testing purposes? I'm guessing the Karanas and Oasis don't have any bonus but wanted to be sure.
__________________
Quote:
Originally Posted by nilbog View Post
Server chat is for civil conversation. Personal attacks/generally being confrontational will not be tolerated.
  #138  
Old 08-09-2010, 12:39 PM
Enderenter Enderenter is offline
Planar Protector


Join Date: Jul 2010
Posts: 1,426
Default

I actually think XP is a little faster on here than it was on live.

It just seems like less of a grind to me - though I have been solo/duo mostly, and the few full groups I have been in outside of dungeons have seemed like very slow EXP. That's how it was on live too, though.
  #139  
Old 08-09-2010, 01:09 PM
Lucrio40 Lucrio40 is offline
Aviak


Join Date: Jun 2010
Posts: 79
Default

Quote:
Originally Posted by Enderenter [You must be logged in to view images. Log in or Register.]
I actually think XP is a little faster on here than it was on live.

It just seems like less of a grind to me - though I have been solo/duo mostly, and the few full groups I have been in outside of dungeons have seemed like very slow EXP. That's how it was on live too, though.
I personally think that's because solo xp is broken. I have no documentation of this due to Verant keeping how XP worked behind the scenes, but my own personal recollection of Classic Live was that while yes, a strong solo class (a necro or druid) could keep up with a good group for a while, but they would start to lose out when the downtime started to hit. A good group would kill almost constantly, while the solo guy would kill 4-8 or something then have to med up, over time this lead to the good group out pacing the solo guy.

On here, due to mage pets being far stronger than they were on classic (again, that is just my opinion and another thing that happened over time with stealth nerfs and buffs). We see a lot of mages, necro's, and druids soloing exclusively due to it being better than grouping.

To me it seems as though the only people who "remember" soloing being faster than a good group without a lot of hybirds on classic live are those who are currently playing those 3 solo classes listed.

I could be all wrong on all of this, but that's just my opinion.


Another opinion I want to express is that something should be done about this. As part of the idea getting as close to the original feel of classic, then the exp incentive should be with grouping, rather than soloing. Soloing should never be a viable alternative to a good group, in my opinion.
__________________
Quote:
Originally Posted by Waedawen View Post
OK you're a ******.
  #140  
Old 08-09-2010, 01:10 PM
Malrubius Malrubius is offline
Fire Giant

Malrubius's Avatar

Join Date: Nov 2009
Posts: 896
Default

My main is a Troll/SK. Not sure what level I am (20 or 21), but I'm having a helluva good time. Does that count? [You must be logged in to view images. Log in or Register.]
__________________
Don't be a Kleat...
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:46 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.