Defense is free armor class. Free is good. On a Necro, you can cap Defense for your level pretty easily with taps / health siphon DOT. With a Mage, I was able to melee things in a limited fashion to keep Defense capped with level all the way to the low 30's, thanks to their Skin spells which regen health and bandages.
I think if I were to level either an Enchanter or a Wizard, I'd level a Mage to 8 or so first just to crank out 10+ stacks of bandages to ground twink to my main caster to go solo with. For some unholy reason, Summon Bandages gives you a whole stack per cast (not like pre Velious retail).
The goal isn't to constantly melee - The goal is to safely raise 5 points of defense per level as you solo so... The summoned stacks could make it possible.
Edit - while the summoning could be a pain, No Rent items being stored on level 1 corpses could be a time saver if you take a little effort with it. Above poster has the right of it.
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