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#1
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Well, it really depends on what you want to do, man. I see a lot of people giving their opinion, but when you say this:
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#2
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I agree with rhalous, from your post it sounds like you want a druid. You'll have less downtime and better ability to farm for twinks.
But I get ice comet.[You must be logged in to view images. Log in or Register.]
__________________
Omar | 50 wizard
The Steel Warrior | ||
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#3
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Thanks all for the opinions! Sincerely, EQfiend | |||
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#4
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If you are set on a wizard.. have him roll and Enchanter, Cleric, or Bard... or Ranger but definastly not a sk or rouge.. a Shaman and Paladin would also be a very excellent option... And the Reason I say Wizard and SK or rouge is a bad idea is you have no sow.. no heals.. very little crowd control... You will be completely dependent on getting someone else... If you have complementary classes... you can start a group quickly and you can add people because you like them.. not neccisarily their class... if you are looking for Damage and ports.. Mage/Druid works well... | |||
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Last edited by Kastro; 08-07-2010 at 02:58 PM..
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#5
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I vote for Wizard.
Druids are as said, a dime a dozen, you can't walk through a zone without tripping over one. Druids as a secondary healers are pretty poor, a shaman could fill the roll 10x better with buffs and being able to assist in DPS without running out of mana, on top of having a larger variety of damage types against resistant mobs and a passive pet. Druids as added DPS is again, poor, when compared to pretty much any other class besides a Cleric... (and a cleric with a manastone could probably out damage a druid in the long run. [You must be logged in to view images. Log in or Register.]) Wizards, while annoying to watch them sit there and suck XP, they come through in a clinch far better then a druid could, if theres an add that needs to die right now, wizards got that covered. Druids solo, powerlevel and port for money... thats all the do, i actually hate to group druids cause i know 9/10 of them are just making druids to leech plat from porting and powerleveling and claim camps from classes that could actually use the drops. | ||
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#6
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Be a tank.
edit: Paladin ftw | ||
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Last edited by Lowlife; 08-07-2010 at 06:05 PM..
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#7
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Druid thorns add a ton of dps for a very small amount of mana cast in a group situation. Thorns add up in a hurry. Druids can also snare and evac, two things that only become increasingly vital come Kunark-era dungeons. You forgot that Shamans cast slow, too, which sucks up a lot of their healing mana, in trade for tanks obviously taking far less damage. At least in my experience, it's far, far rarer to find Shamans looking for group, as there are far fewer shamans than druids, and even the few you come across are usually alts looking to solo. It's hard to compare Druids to Shamans simply because it's fairly rare to have to choose between one or the other. Most groups looking for a replacement will blindly add a healer regardless of class anyways. [You must be logged in to view images. Log in or Register.] | |||
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#8
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Shamans are preferable to druids in a group situation almost every time. Mana is never an issue unless your group is terrible due to Canni, so slow + heals isnt a problem. They have better buffs (minus thorns), and not sure about DPS, but it seems shamans also have the edge there as well. They also have more survivability. Not to mention their awesome wolf pet.
Shamans also get Torpor in Kunark, which makes them godlike. | ||
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