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#1
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Druid's a lot more efficient at soloing and is slightly more desirable in groups. They get self-sow obviously at 14, so they're already a better 1st character....Think of not being able to do the jboots quest until like 29+...
If you have no preference, go druid. I went wizard specifically because I wanted the uniqueness of a wizard - and it's not easy, but it's what I want to do. | ||
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#2
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Wizard:
Pro - You are not a druid. Druid: Con - You are a druid. | ||
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#3
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I think your (OP's) pro-con list is fairly accurate, but the thing you have to consider is finding groups. Although druids are much more group based than wizards there seem to be a lot more druids around. Then again you could just do what I do and make one of each and see which one you like more leveling 1-10/15.
__________________
"We may be stupid, but we're not clever."
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#4
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Wizards are much more one-dimensional, focused almost purely on DPS (aside from a few 'utility' abilities such as porting - which druids also have)
Druid is basically "jack-of-all-trades - master-of-most". If you prefer to be a DPS, go with Wizard. Otherwise, Druid is the call - among the top 3 solo/farmer in the game. Top 3 healer, top 3 buffer, utility spells out the wazoo - best root, best snare, best DoTs as far as damage to mana ratio. Of course, Druid also gets SoW which can't be underestimated [You must be logged in to view images. Log in or Register.] | ||
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#5
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As far as the group desirability goes I think early on druids are easier to group cause wizard nukes aren't super powerful yet and everyone needs a healer. After level 30 though when most groups have a bard/chanter for mana regen, and everyone wants a cleric in the group cause druid/shaman heals just don't cut it anymore. There are plenty of groups that still like having that second healer for buffs/dps/backup healing. | |||
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#6
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Loving the posts so far and it seems like druids:2 Wizards:2 so far lol
less opinions more decisons! Sincerely, EQfiend | ||
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#7
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Be a Druid.
IF you choose a wizard, you trade away dots, long lasting snare, damage shield, heals, stat and hitpoint buffs, sow, regen and more - basicly a shitload of utility and survivability. All for a very trivial increase in pure short term direct damage. Not worth it in my opinion. Druids are awesome at everything you can do in this game, indoor or outdoors, grouped or not, they do it all well - and on top of that, druids are more or less permanently lubed up for a safe escape if things go wrong. But hey, if you like watching big numbers more than being awesome, by all means, roll a wizard. | ||
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#8
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#9
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Also I feel it is much harder to get group as a druid later on in levels. I did a druid on the progression server whenever that was a few years ago and no one wanted me in a group past 40 cause I couldn't really heal anything and my damage wasn't as good as a pure dps class.
I'd say if you are looking to solo alot or all the time druid is your best bet, or if you wanna be the best at soloing play a necro or mage. | ||
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#10
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In a group situation that's nothing to sneeze at. Add to it the 24 point damage shield. And the fact that you can emergency heal (better than no heal) and chloroplast. People don't give druids enough credit in groups. | |||
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