Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
 
Thread Tools Display Modes
  #71  
Old 09-09-2013, 02:25 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

Big Aoelwind gonna deliver
  #72  
Old 09-09-2013, 02:56 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,722
Default

Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
I was wondering recently, this bug report is indicative of a larger problem: It's not just VS' tap that should proc on ripostes / bashes, it's all innate NPC procs, right? To further substantiate this, we need to pull more encounter logs from the proper time period.

For example, Lhranc procs a harm touch, doesn't he? We should examine his era-appropriate logs to see if he procs it on bashes/ripostes. I remember him wiping a 40 man raid one time, he was a total beast (granted we were scrubs with an average level of 55).
Would like to see logs from the past as well as the present. The change should likely encompass all npc procs, not just that of VS.

Good research pasi.
  #73  
Old 09-09-2013, 04:04 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

VS also has been noted as having special threat rules regarding rune casts... I know that this rule existed but I'd hafta research the specifics.
  #74  
Old 09-09-2013, 04:24 PM
koros koros is offline
Planar Protector


Join Date: Mar 2011
Posts: 1,127
Default

If they existed I don't think they were common knowledge. Where's that info from?
  #75  
Old 09-09-2013, 04:50 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

Best I got on it right now, but I do recall this:

http://nyxxsopenraids.yuku.com/topic/1027

Quote:
VS has special aggro rules where Rune V does not pull very much aggro at all; Good thing too, as it would make him exponentially more difficult if this was not the case.
Remember... the item recharge bug (hi2u mallets) was not widely known back in the day, nor were people tackling him on the regular with epics/VP weps.
  #76  
Old 09-10-2013, 03:49 AM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Would like to see logs from the past as well as the present. The change should likely encompass all npc procs, not just that of VS.

Good research pasi.
I'm unsure of how the code works now but certain NPC's will need higher percentages for proc rates (So VS/Lhranc would proc on almost every successful attack).

Would this be determined by raising the NPC's dexterity?

Or is procs per minute capped at 2.0 for NPC's greater than 255 dex?
  #77  
Old 09-10-2013, 09:26 AM
koros koros is offline
Planar Protector


Join Date: Mar 2011
Posts: 1,127
Default

Someone should hand VS a proccing weapon on eqmac and see if he procs it at the same rate as deadly lifetap. I have a feeling innate procs go off at a much higher rate.
  #78  
Old 09-10-2013, 09:27 AM
koros koros is offline
Planar Protector


Join Date: Mar 2011
Posts: 1,127
Default

Or maybe it's just the case that many mobs with innate procs happen to have extremely high dex.
  #79  
Old 09-10-2013, 01:55 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

I do recall ghouls perma rooting people (leveling up in oasis while beating them down, perma root whole fight). Doesn't seem frequent enough here? This'd solve that too!
  #80  
Old 09-10-2013, 02:09 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,722
Default

Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
I'm unsure of how the code works now but certain NPC's will need higher percentages for proc rates (So VS/Lhranc would proc on almost every successful attack).

Would this be determined by raising the NPC's dexterity?

Or is procs per minute capped at 2.0 for NPC's greater than 255 dex?
I can scale an npc's proc chance % from 0-100.

It [deadly lifetap] is currently at 36% on each swing for VS.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:40 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.