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Quote:
Raid Mob Respawn Average -------- ------- ------- Lord Nagafen 5-9 days 7 days Lady Vox 5-9 days 7 days Cazic Thule 5-9 days 7 days Dracoliche 2 days 12 hours - 3 days 12 hours 3 days Innoruuk 5-9 days 7 days Maestro of Rancor 2-4 days 3 days Talendor 5-9 days 7 days Gorenaire 5-9 days 7 days Severilous 5-9 days 7 days Faydedar 6-8 days 7 days Venril Sathir 5-9 days 7 days Trakenon 2 days 6 hours - 3 days 18 hours 3 days |Overking Bathezid | 2 hours |Prince Selrach Di'zok| 2 hours |Queen Velazul Di-zok | 2 hours Druushk Hoshkar Nexona Phara Dar Silverwing Xygoz Plane of Sky repops Plane of Fear repops Plane of Hate repops This gives us Lord Nagefen, Lady Vox, Cazic Thule, Innoruuk, Talendor, Gorenaire, Severilous, Faydedar, and Venril Sathir spawning once per week (that's 9 raid mobs), and Dracoliche, Maestro of Rancor, and Trakenon spawning 2 times per week ((rounded down) that's 3 raid mobs). That's 15 raid targets per week, excluding the chardok royals, the planer respawns, and all of the Veeshan's Peak dragons. Even if there were 6 raid guilds that could kill all of these mobs without wiping, that would leave over 2 raid targets per week per guild, and that isn't how it would happen, because we still have the planer raid repops, the Chardok royals, epic fights not consisting of the aforementioned mobs, and the Veeshan Peak dragons. Just assuming that the Veeshan's Peak dragons spawn once per week, that would leave us with 21 raid targets available per week. Even with 10 guilds who could kill all of these mobs, thus even be on a "rotation", you've still got 2 targets per guild, per week, and we're STILL even not considering the epic targets, Chardok royals, or planer respawns. Now you see, from my perspective, all this is telling me is that many (maybe not all, but many) of the bias, self-titled "best" hardcore raiders who are against any idea of things like rotations, have a simple agenda: They want more than 2 raid targets a week. 'Or', they want all or most of them. Now EVEN if we took some of my ideas into play. Say had a rotation but had certain raid targets timed and calculated by an automated system so the GM's didn't have to scrutinize it in detail else you lose your spot on the rotation for that mob for your next rotation, I bet you anything you would still only see about 2-3 guilds who would even make it on the rotation for most of these mobs, and I bet you that not even TMO would stay on the rotation for every single mob, every single time. Go back to my prior idea post and give the fastest, most proficient guilds incentives (such as 2x the loot on a given raid mob for beating a super hard time), and you have a lot of incentive (I feel anyway) to actually desire a system that shares instead of monopolizes. The difference here is mostly that the biggest and best raid guilds would still come out with the most reward, but those guilds who currently have about zero chance at even an opportunity with a given raid target, would now at least be able to compete a little bit. Plus, I personally feel that raiding this way would just be less stressful from a time constraint point of view (from the lack of poop-socking), and would be more fun from a competitive point of view (because the competition is doing it as quickly as possible without even a single wipe). And just for fun: This page claims VP spawn timers set the named between 24 hours at one point, to 80 hours 53 minutes in an updated version of the zone. http://www.tessmage.com/AllaClone/zo...de=spawngroups | |||
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