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#1
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X would be no rules in VP. Y would be VP pathing is broke. Z is fixing of VP or Sirken changing his mind (which he didn't even hint at being a possibility). Ignorant people feeling a certain way doesn't need to be explained to me, I know why they feel the way the do and already pointed out why the way they feel is biased. Misconceptions and lies make ignorant people feel like they were slighted and give impossible problems that can't be fixed based on their fantasy. Like you bringing up how the staff favored TMO in some way over IB regarding VP, yet can't even give an answer on how to solve that situation fairly. In essence, you are complaining to complain about bullshit you "feel" to be correct.
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#2
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And of course I am complaining about bullshit and that is the entire point of the thread. Am I missing something? | |||
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#3
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You are no better than a troll.
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#4
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No solution proposed today is going to fix issues that occured in the past. Time only moves in one direction. Got it? | |||
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#5
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I think the reason TMO wants to keep things status quo is because of how volitile raiding guilds are... ie soon as 1 starts to lose ground it collapses... also as I've read they had to fight pretty damn hard to get to be number 1. If we force a server rotation... why join TMO? FE? IB? Maybe something like a server rotation with a time limit. ie if something is spawned more than X hours it becomes FFA. Any solution would require some give and take... in this case - top end guilds would have to stop bat phoning to kill things asap and more casual guilds would have to mobilize quickly. I think the top end guilds would benefit in terms of becoming more relaxed and encouraging more raiders to join the server. As for me personally - I'd want to actually have a shot at raid mobs, but I got real life responsibilities also.... so this concept of "casuals not trying hard enough" is getting silly... it's a private server for a 14 yr old game... lets grow up a bit.
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lvl 37 Troll Shaman OF JUSTICE | |||
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#6
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#7
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FE could probably do two guilds. BDA, probably 3. Rotations without some form of elitism will not ever work here. Staff will not enforce a server rotation and there are enough players who don't want it that they can easily stop one from ever taking off.
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#8
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Say this came to fruition. You have a forced rotation. You have TMO splitting up into 4 guilds, FE into 2, BDA into 3... Ok, so now TMO is getting 4 parts of a pie of 9 pieces. FE getting 2 of 9, and BDA 3 of 9. All hypothetically of course, much assuming naturally. But what's the big problem with that? You have no superficial FTE rules being enforced. No GM intervention wondering who got the kill. No poop-socking required. Players can just log in and play the game for as long as they want on whichever characters they want, and just go to any given raid target when its their turn when it spawns. Tell me the negatives, besides potentially getting less loot for a single guild. Hell, some guilds might get MORE loot. TMO might even get more loot on a forced rotation system. I also added some ideas to the possibility of a rotation with some interesting rulesets. Even additional timer based rewards for guilds who are especially efficient. Please read that post. Honestly, I see only positives with this. The only downside I really see (not saying there aren't some I do not see off of the top of my head right now) is that those who want to feel superior to everyone else because they "WON", can't feel that way anymore. Boo hoo? | |||
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#9
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Only thing is, the last few times they did this, the server complained that it wasn't enough and that it was some sinister plot (seriously).
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#10
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Anyways hope this discussion goes somewhere.
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lvl 37 Troll Shaman OF JUSTICE | |||
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