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#1
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After being on the server for awhile and raiding high end content since classic on this server, my conclusion is that TMO is just better organized and more efficient than other raid guilds. We've had our challengers in the past and they've succeeded at points. Yes, we have a gear advantage but we also have a numbers advantage because people want to join a more organized, successful guild. It's only natural. And the people joining know how we operate in advance, we have the most hungry, experienced players who are willing to train apps, put in long hours tracking and other things that make a successful raid guild. I disagree with the OP and I'm not sure why all the tears are here, we have the same pieces as everyone else, just we're better at playing the game as it currently stands. Velious will free up earlier raid content for those not capable of raiding at TMOs level in Kunark.
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Hi
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#2
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enough with the drama folks. LIVE was basically the same - you could NEVER force another guild into any sort of rotation or sharing, unless you could really threaten to steal a piece of their pie. Back on LIVE I was in the guild that was raiding among 3rd rank guilds (1st rank guild had PoTime, 2nd rank had Elementals, and we had low tier PoP and VT), and 2nd tier guilds continuously took out low PoP/VT bosses to gear up/flag their newcomers, effectively ruining our raiding nights. The 2nd rank guilds HAD a rotation among them, but 3rd guilds were told to piss off. If you want to sit at the round table as equal - you have to show POWER. Once GoD was out, things lightened up for us a lot, as 1st/2nd rank moved up a tier, and we took what they left behind.
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#3
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#4
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I find it interesting that Yendor sees the FTE Shouts as something to level the playing field. Since they've been implemented, FTE Shouts have made it more fair, but you've seen a considerable amount of those hairy FTE situations going to TMO instead of us accidentally killing the mob for a force of 3 or whatever.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#5
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Server needs Simulated patch days and needs to have training removed from raiding all together before velious releases. Otherwise the raiding scene will be equally as fucked when Velious comes out.
At this point training is the only way TMO can keep VP fully on lock from week to week, I really think Rasah brought up a good point. You take out training, they are forced to prioritize targets in a different order which opens up lots of content for other guilds. On live, there wasn't such a huge variance that we have here. Which meant lots of times boss mobs spawned within the same time frame of eachother, forcing guilds to prioritize their targets. Removal of Training and Simulated patch days would seriously be the best changes this server could hope for pre-velious, at this point.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#6
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"We have the same pieces, we just have more of them and they're all better than yours."
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