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  #1  
Old 09-07-2013, 06:30 AM
Autotune Autotune is offline
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Originally Posted by gotrocks [You must be logged in to view images. Log in or Register.]
i am aware of all of this.

simulated patch days for server repops, variance, server rotation, etc.

These are all good suggestions, but I don't see an earth shatteringly clear solution here that will fix the p99 raid scene. Tasslehof, don't get me wrong - i'm not trying to say attempts haven't been made. And i'm not someone who has ever harassed you for attempting to find a solution, i'm just pointing out that this really is a well thought out and likely heartfelt post - but there's still no answer here, because there isn't an easy answer.

And i don't have one either.
P99 raid scene isn't broken, it's working exactly as Rogean wants it to. Not sure why you guys keep saying it's broken.

Simulated patch days and adjustments to variance post Velious would both be perfect, but they won't "fix" anything for the people here upset with how things are. They will just have to find new things to be upset about.

There are plenty people on the server who need loot from raid targets that aren't in VP, yet they only gripe about the state within VP. Changing the rules within VP won't "Fix" P99's raiding scene.
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  #2  
Old 09-07-2013, 09:42 AM
Rasah Rasah is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Changing the rules within VP won't "Fix" P99's raiding scene.
It would improve it to a slight degree. On a server repop, TMO can currently defend VP with 2-3 dedicated trainers to keep any other guild from killing any targets while the main TMO force clears the mobs the other guilds can actually kill. Then once those targets are dead, the TMO force can return to VP and kill the other mobs they have successfully defended.

Remove training and TMO would have to decide if they want FE/IB to get VP mobs or not. Then if it was a fight of the top guilds in VP, the rest of the guilds could race for the non-VP content.
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  #3  
Old 09-07-2013, 10:15 AM
Tasslehofp99 Tasslehofp99 is offline
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Originally Posted by Rasah [You must be logged in to view images. Log in or Register.]
It would improve it to a slight degree. On a server repop, TMO can currently defend VP with 2-3 dedicated trainers to keep any other guild from killing any targets while the main TMO force clears the mobs the other guilds can actually kill. Then once those targets are dead, the TMO force can return to VP and kill the other mobs they have successfully defended.

Remove training and TMO would have to decide if they want FE/IB to get VP mobs or not. Then if it was a fight of the top guilds in VP, the rest of the guilds could race for the non-VP content.
Yup!
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Tasslehof - 60 Druid
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Kids - 60 Rogue
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  #4  
Old 09-07-2013, 10:25 AM
Pint Pint is offline
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Originally Posted by Rasah [You must be logged in to view images. Log in or Register.]
It would improve it to a slight degree. On a server repop, TMO can currently defend VP with 2-3 dedicated trainers to keep any other guild from killing any targets while the main TMO force clears the mobs the other guilds can actually kill. Then once those targets are dead, the TMO force can return to VP and kill the other mobs they have successfully defended.

Remove training and TMO would have to decide if they want FE/IB to get VP mobs or not. Then if it was a fight of the top guilds in VP, the rest of the guilds could race for the non-VP content.
damn did someone just drop some knowledge in this thread
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  #5  
Old 09-07-2013, 10:33 AM
Hitpoint Hitpoint is offline
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Originally Posted by Rasah [You must be logged in to view images. Log in or Register.]
It would improve it to a slight degree. On a server repop, TMO can currently defend VP with 2-3 dedicated trainers to keep any other guild from killing any targets while the main TMO force clears the mobs the other guilds can actually kill. Then once those targets are dead, the TMO force can return to VP and kill the other mobs they have successfully defended.

Remove training and TMO would have to decide if they want FE/IB to get VP mobs or not. Then if it was a fight of the top guilds in VP, the rest of the guilds could race for the non-VP content.
Yes. The servers raid scene might not be completely fixed, but disallowing training in VP would be a huge help. I cannot see a logical reason why it's even still allowed.
  #6  
Old 09-07-2013, 10:38 AM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
Yes. The servers raid scene might not be completely fixed, but disallowing training in VP would be a huge help. I cannot see a logical reason why it's even still allowed.
It'd help if coupled with simulated patch days.
  #7  
Old 09-07-2013, 01:01 PM
Arteker Arteker is offline
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Quote:
Originally Posted by Rasah [You must be logged in to view images. Log in or Register.]
It would improve it to a slight degree. On a server repop, TMO can currently defend VP with 2-3 dedicated trainers to keep any other guild from killing any targets while the main TMO force clears the mobs the other guilds can actually kill. Then once those targets are dead, the TMO force can return to VP and kill the other mobs they have successfully defended.

Remove training and TMO would have to decide if they want FE/IB to get VP mobs or not. Then if it was a fight of the top guilds in VP, the rest of the guilds could race for the non-VP content.
at this point we can split forces and do both same time. not like we didint did it before.
  #8  
Old 09-07-2013, 08:50 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Rasah [You must be logged in to view images. Log in or Register.]
It would improve it to a slight degree. On a server repop, TMO can currently defend VP with 2-3 dedicated trainers to keep any other guild from killing any targets while the main TMO force clears the mobs the other guilds can actually kill. Then once those targets are dead, the TMO force can return to VP and kill the other mobs they have successfully defended.

Remove training and TMO would have to decide if they want FE/IB to get VP mobs or not. Then if it was a fight of the top guilds in VP, the rest of the guilds could race for the non-VP content.
If you believe for a second that TMO couldn't split forces and kill targets inside VP and outside of it at the same time you haven't been around very long.

TMO would still get the best targets every time and leave the ones that most guilds can't tackle with ample time up. It's been done before and it works extremely well on this server.

Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Yup!
This person should know this, and probably does, but either forgot or has bumped his head.
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Originally Posted by Pint [You must be logged in to view images. Log in or Register.]
damn did someone just drop some knowledge in this thread
This person is someone that has no clue
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Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
Yes. The servers raid scene might not be completely fixed, but disallowing training in VP would be a huge help. I cannot see a logical reason why it's even still allowed.
the logical reasons have already been told, by the staff. You cannot see it because you did not look.
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  #9  
Old 09-07-2013, 08:57 PM
Tasslehofp99 Tasslehofp99 is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
If you believe for a second that TMO couldn't split forces and kill targets inside VP and outside of it at the same time you haven't been around very long.

TMO would still get the best targets every time and leave the ones that most guilds can't tackle with ample time up. It's been done before and it works extremely well on this server.


This person should know this, and probably does, but either forgot or has bumped his head.

This person is someone that has no clue
the logical reasons have already been told, by the staff. You cannot see it because you did not look.
You don't play anymore, nowadays TMO wipes regularly to dragons with 35+ players. I don't see how they could split their usual 40-50 player raid force and come away with more kill than they do now if they "split their force." Specifically if you figure into the equation that they will obviously go for Phara Dar first, which will take time considering hoshkar and silverwing would be up and in the way. There are any number of scenarios which could play out really, but the fact is that removing training would force TMO to prioritize their targets and open up other targets to guilds who normally wouldn't stand a snowball's chance in hell at attempting those mobs.


You are just talking nonsense really, if training was removed and simulated patch days happened regularly the server's raid scene would benefit immensely. It just seems TMO and any of their supporters are against any proposed changes that may make the competition more fair or ultimately any changes that possibly may take away from their weekly pixel count.
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Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
  #10  
Old 09-07-2013, 09:00 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
You don't play anymore, nowadays TMO wipes regularly to dragons with 35+ players. I don't see how they could split their usual 40-50 player raid force and come away with more kill than they do now if they "split their force." Specifically if you figure into the equation that they will obviously go for Phara Dar first, which will take time considering hoshkar and silverwing would be up and in the way.


You are just talking nonsense really, if training was removed and simulated patch days happened regularly the server's raid scene would benefit immensely. It just seems TMO and any of their supporters are against any proposed changes that may make the competition more fair or ultimately any changes that possibly may take away from their weekly pixel count.
Only silverwing would have to die before TMO killed Phara Dar and I can tell you right now, no other guild is going to be able to do that.

TMO still has plenty of people and they always shine when the chips aren't in their favor, it is known.

Edit: Actually, I bet TMO could kill PD first with both Hosh and Silverwing up, now that I think about how they've done things in the past.
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Last edited by Autotune; 09-07-2013 at 09:03 PM..
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