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Old 09-05-2013, 11:43 PM
Autotune Autotune is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
So I had a long argument with Kental from TMO about this. In the end I agree that charm is not as strong for necromancers as enchanters. Necro charm is weaker without high cha/tash, and the marginal benefit is less when compared to a skeleton instead of an animation. Finding a pet really isn't a problem: there are plenty of undead in Guk, KC, HS, and Sebilis. The only zones without are Sol B and Chardok. That being said, I still feel that it is more efficient in groups to invest mana in charm and the resulting runes/taps than dots.

That's in a group; Necro charm improves greatly relative to enchanters when solo. First, your pet is not weaponized/hasted, which means your recharm with a 'slow' 2.5 second spell isn't as important. Second, charm only has to last long enough to kill the pet/enemy. Third, if you get in trouble you can tap up or even FD. I'd say for solo charm XP, enchanters and necros end up about equal. It's not as trivially easy as fearkiting, but once you get the hand of it it's a lot of fun (and profitable!).
Actually, it's crazy easy.

Grab a pet.

Send him on a pack of mobs.

Pull pet back a tad so the mobs stack.

Root all mobs with paralyzing earth. (Keep track of your root order/time left)

wait until charm mob is low enough to kill with a single deflux

hit CoS

Finish HIM!

Charm new pet from rooted pack.

send pet on pack.

Reroot as necessary

charm from pack as necessary.

repeat

win

NOTE: The only time you have to fear for your life doing this as a necro is when you have a charmed pet and you gather your horde and you haven't rooted any of them. If your charm breaks then, it's very possible you could die. However, with buffs (rune!!!!!) and some distance, you can get off an FD before you're toast (unless you're unlucky).
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  #2  
Old 09-06-2013, 12:28 AM
Potus Potus is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Actually, it's crazy easy.

Grab a pet.

Send him on a pack of mobs.

Pull pet back a tad so the mobs stack.

Root all mobs with paralyzing earth. (Keep track of your root order/time left)

wait until charm mob is low enough to kill with a single deflux

hit CoS

Finish HIM!

Charm new pet from rooted pack.

send pet on pack.

Reroot as necessary

charm from pack as necessary.

repeat

win

NOTE: The only time you have to fear for your life doing this as a necro is when you have a charmed pet and you gather your horde and you haven't rooted any of them. If your charm breaks then, it's very possible you could die. However, with buffs (rune!!!!!) and some distance, you can get off an FD before you're toast (unless you're unlucky).
Curious as to what you do on casters? Most undead mobs are Shadowknights, Shaman, Necros; it's pretty hard to deal with a group of them and not die -- especially because unlike live they cast pretty nasty spells here and have access to the full book.

Charm is great for solo'ing in dungeons and killing hard encounters (like in Guk) but in general the easiest/fastest way to solo 1-60 is fear/snare + skele pet. At least as I remember it on classic so long ago. I have been screwing around with fear kiting indoors on Red because it's empty (doing stuff that would get groups full of people killed in Unrest) and it's been hilarious.
Last edited by Potus; 09-06-2013 at 12:42 AM..
  #3  
Old 09-06-2013, 01:45 AM
Autotune Autotune is offline
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Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Curious as to what you do on casters? Most undead mobs are Shadowknights, Shaman, Necros; it's pretty hard to deal with a group of them and not die -- especially because unlike live they cast pretty nasty spells here and have access to the full book.

Charm is great for solo'ing in dungeons and killing hard encounters (like in Guk) but in general the easiest/fastest way to solo 1-60 is fear/snare + skele pet. At least as I remember it on classic so long ago. I have been screwing around with fear kiting indoors on Red because it's empty (doing stuff that would get groups full of people killed in Unrest) and it's been hilarious.
line of sight.
Range them (oor).

Screaming terror. Used to work anyhow, but think they funked with it awhile back so not sure how it is now. However it's short cast time usually would stop them from landing a damaging spell.

I'd completely avoid engaging large numbers of SK mobs for obvious reasons.
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