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#10
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Second, what you are proposing isn't 99% classic. You start inventing faction items, and FV hammers and all manner of candyland non-EQ content and it won't even be 75% classic. Third, a server that is "100% classic" being a ghost town is, again, your own conjecture. Nothing more. SZ was an overwhelming success without broad sweeping changes to the game. Which is what you are proposing not, as you say, "behind the scenes" changes. You can keep repeating that over and over if you want, but it doesn't change the fact that you are proposing a cocked up ruleset server, making it just like every other EMU out there that nobody plays on. It's ridiculous. I say again, strict SZ ruleset...no pvp limit after level 6, allow training, with velious content, no item loot and it will be a fantastic server, because SZ was a fantastic server....The problems came with expansions that we won't be getting here. There's no need to cock it up with a bunch of little tweaks and this and that and the other designed to handhold everybody in an effort to avoid griefing. Griefing always happens in PvP, and every little ruleset change you make to prevent it only makes it worse. Leave the game open, and difficult, and allow training and let the players work it out. The only tweak I would consider a good idea, possibly, is allowing evil to pk itself....They nearly put that in on live, but didn't at the last min. And thats a big maybe. That's MY opinion. Not facts, opinion. Based on observing first hand what happened with the actual successful SZ server on live. You are welcome to have yours, but please for all that is holy, stop stating your opinion as fact and making broad sweeping statements that are nothing more than conjecture on your part.
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