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Old 09-02-2013, 10:00 PM
Thrilla Thrilla is offline
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from another thread here:

If you do item loot I would hope that resists are tweaked BEFORE any item loot is implemented. May I suggest RZ type only non NO-DROP and not primary/secondary/offhand. Also nothing from bags. Even then I still think it is too hardcore for this population and will make PvP even duller, back in the day people generally didn't care about dying as much as they do in such a small community.

On RZ I'd wager 75-80% of the population ran around in NODROP only gear, the top tier PvPers went full gear because the resist system rewarded the risk vs reward to partial a spell vs possibly losing an item but could tip the scale of a fight. Resists have to be like Live PvP if you want item-loot to succeed otherwise just expect a bunch of naked ass people never wearing the gear and engaging only in zerg-like PvP where they feel they absolutely will win and won't take risks at all becuz of the thought of losing an item.

If you can replicate Live resists and pull it off it definitely adds another fun layer to the game, loved watching people run away as they bagged every single item starting with their robe if they were a caster lol. On Live it also rewarded risk takers, was like playing the lottery if you can pull off a quick gank in a raid force and loot a Trak BP/Legs cause they thought they were safe and didn't have the time to bag it. The idea has a lot of upside, but I feel the smallish population will make it harder to succeed as it did on Live. It also promotes more fatalities in the sense that if 2 people are going toe to toe and both are at risk of dying, they both may stick around becuz of the gamble of the item loot where as now people just b-line for the zone.

Edit: god, item-loot with fixed PvP resists has so much upside. It indirectly fixes enchanters as a more viable PvP class, and also puts Necros back on top as opposed to the clusterfuck of wizards that exist on R99 today because the other 3 int casters aren't as powerful as they were on Live. Enchanters would be able to land more spells including DD's as the thought of even losing a jacinth ring /tranix crown might make somebody bag it and lower their MR also people would start saccing a bit more of MR to make their FR/CR/etc higher also indirectly helping Enchanters and making the int caster pool balanced again

TLDR: Item loot being successful is entirely dependent on the PvP resist system being reliable
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Last edited by Thrilla; 09-02-2013 at 10:12 PM..
  #2  
Old 09-02-2013, 10:18 PM
NotKringe NotKringe is offline
Kobold


Join Date: May 2013
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Quote:
Originally Posted by Thrilla [You must be logged in to view images. Log in or Register.]
from another thread here:

If you do item loot I would hope that resists are tweaked BEFORE any item loot is implemented. May I suggest RZ type only non NO-DROP and not primary/secondary/offhand. Also nothing from bags. Even then I still think it is too hardcore for this population and will make PvP even duller, back in the day people generally didn't care about dying as much as they do in such a small community.

On RZ I'd wager 75-80% of the population ran around in NODROP only gear, the top tier PvPers went full gear because the resist system rewarded the risk vs reward to partial a spell vs possibly losing an item but could tip the scale of a fight. Resists have to be like Live PvP if you want item-loot to succeed otherwise just expect a bunch of naked ass people never wearing the gear and engaging only in zerg-like PvP where they feel they absolutely will win and won't take risks at all becuz of the thought of losing an item.

If you can replicate Live resists and pull it off it definitely adds another fun layer to the game, loved watching people run away as they bagged every single item starting with their robe if they were a caster lol. On Live it also rewarded risk takers, was like playing the lottery if you can pull off a quick gank in a raid force and loot a Trak BP/Legs cause they thought they were safe and didn't have the time to bag it. The idea has a lot of upside, but I feel the smallish population will make it harder to succeed as it did on Live. It also promotes more fatalities in the sense that if 2 people are going toe to toe and both are at risk of dying, they both may stick around becuz of the gamble of the item loot where as now people just b-line for the zone.

Edit: god, item-loot with fixed PvP resists has so much upside. It indirectly fixes enchanters as a more viable PvP class, and also puts Necros back on top as opposed to the clusterfuck of wizards that exist on R99 today because the other 3 int casters aren't as powerful as they were on Live. Enchanters would be able to land more spells including DD's as the thought of even losing a jacinth ring /tranix crown might make somebody bag it and lower their MR also people would start saccing a bit more of MR to make their FR/CR/etc higher also indirectly helping Enchanters and making the int caster pool balanced again

TLDR: Item loot being successful is entirely dependent on the PvP resist system being reliable
Pretty much spot on.
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