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Old 09-02-2013, 09:59 PM
NotKringe NotKringe is offline
Kobold


Join Date: May 2013
Posts: 128
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Quote:
Originally Posted by runlvlzero [You must be logged in to view images. Log in or Register.]
Yeah, but I don't care about the balance so much as even imbalanced its fun when your not two shotted or the other guy isn't immortal. The gear issue is not an issue of balance between classes. Its an issue of balance between progression. And via twinking EQ is very easy to manipulate this way.

Your example is good, but the system would also need built in PvE detection. Because kimm was not actually killing wizing, the mobs where.

I don't think a player should be penalized for getting kills in pvp. Though they should have diminishing rewards. Beyond the metagame of player agency, zone control, guild affiliation, friends and enemies, war. The game shouldn't actively reward pvp too much. Because it takes the focus away from sandbox and towards arena pvp. If there was an arena in this game yeah. It should be rewarding in the arena. Most people like item loot for riskvsreward. And also because it can and will level the playing field on a healthy server. But as servers age (and they all do) and become more corrupt or top heavy, item loot has diminishing returns and becomes a detriment to fair play.

Your right. But I don't think it makes sense for an EQ PvP perspective to look at balancing the game by "giving people items" or allowing them to use items to overcome any player in any situation. It takes the imbalance of EQ away and makes people one man armies.

Honestly I am not an Arena pvper that much and more an RP pvper. I pvp my enemies and protect my friends. Enemies are defined by players who I don't like, are competition, or are too great of a threat to let live. I don't need any reward other than knowing that who I choose to KOS makes a difference to myself and my friends. I'm one of the least KOS players on the server also. I also like people to have to consider very carefully how they pvp. Not just for shits and giggles it gets old fast. Because the people pvping for shits and giggles are more inclined to abuse cheap game mechanics to get their lulz. And it is not fighting a human player at that point its fighting an overpowered player who behaves in a completely predictable manner - Fungi + Epic + zerg straight at you and they don't even worry about countering what you do to them. Because they have nothing to loose and usually cant loose.

I also hate the requirement of having to have a high level character to pvp on the majority of classes on this server with months invested into farming just the right stuff and tradeskills. People should be able to jump in and be effective pvpers with a pumice stone and 2-3 peices of mr gear and buddies. And some classic weapons, and later on kunark weapons. A good jouster should have a slim chance against an epic wielding character at high level with fair gear, but at low level it just doesnt matter how much skill you have.

If all the above is TLDR. Right now pvp below level 50 is a Zero Sum Game.
Do you even have a lvl 60 on Red99? You constantly giving input on high end pvp but with what experience? Experience you have had based on what? If you don't have a 60 and haven't pvp'd for a minimal of 5-6months end game then pretty much the 10-20 posts you do a day are moot..
 


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