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Old 08-31-2013, 10:44 AM
Velerin Velerin is offline
Fire Giant


Join Date: Aug 2013
Posts: 506
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hah, even if their is bonus to aggro on the the first hit (which sounds like voodoo magic) it shouldn't take the pet 60 points of damage to outaggro a 5 point nuke. I know it's not classic (played many years as all 3 main pet classes), but was really just curious if it has always been like that on this server or if it was something that was changed post-start of server. Thanks all, maybe I'll bump up a bug report.
  #2  
Old 08-31-2013, 03:20 PM
NegaStoat NegaStoat is offline
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Join Date: Jul 2013
Posts: 781
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Agreed with above. I know this is anecdotal evidence only, but pre Luclin I know for a fact that my DE mage at level 24 on Sister Island in ocean of tears could pull with a single first level nuke and have my water pet intercept and hold aggro at any point of a sister's pathing towards me on the pull.

If that can't be reproduced here, there's a bug for sure.
  #3  
Old 09-10-2013, 02:28 AM
meanhappyguy meanhappyguy is offline
Aviak


Join Date: Aug 2013
Posts: 69
Default Pet Agro

I've got a level 12 mage and I also pull with my 5pt DD.

My experience is that I mini-nuke a mob and send my pet a second later, to intercept it on the way to me. It works every time, and my pet holds agro, as long as I stay standing. It takes the pet a few swings (maybe it misses the first few times? my log doesn't register my pet's hits when it is more than 10ft away or so), before I can sit again and have the pet hold agro.

I try to set up far enough away from the pet and mob that when I sit, I can tell if the pet doesn't have enough agro to cover my additional sit agro, and I can quickly stand up before the mob gets to me and hits me for full sit damage. As soon as I stand, the mob goes back towards the pet.
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