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#1
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I would go so far as to say the newer client handles lighting differently. On live, I remember having to go all the way back to Halas to buy a torch because I could not make it through the darkness in the tunnel to BB.
__________________
Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | ||
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#2
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Quote:
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#3
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Quote:
Quote:
__________________
Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | ||||
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#4
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That is pretty logic.
We are using a client from what 2006 ? (titanium) The old game engine didn't have advanced lightning as it was designed uppon 3ds drivers (Woodoo cards). Advanced TnL came with the first Nvidia TNT or TNT2 cards and was a DX7 feature and went in around Velius time And yes. It really was that bad as the post from Alla about tunnel to BB ... Barbs and humies were tottaly blind without a torch, and even with a torch you could just barely see in a 10-20 feet radius. If you absolutely want to try emulate this go into advanced graphics setup, and turn everything with lightning, shadows and shader effects off. You may even have to look in eg. your Nvidia Control Panel (Windows) and see if its set to enhance your eqgame.exe 's performance. | ||
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