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#11
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Quote:
Variance would mean less pvp, I think that point has been proven by the logical arguments from HB and others. Red has two main issues. There is a group of people who quit the server because they cant get raid mobs. These people are the ones who would never be happy and should not be catered to. Most of these people are small groups who just cannot except being 2nd best. What red needs is fresh blood. No one is going to say oh red has variance I am going to play there. More would say red doesn't have variance unlike blue so I might play there. Neither of these are a large draw but one more so then the other. Focus on what would bring people in to play 1-60 and have fun in all non raid ways. Grouping and pvping. These are the issues we need to focus on. The end game raid scene can only handle a small amount of people in comparison to the rest of the game it would be unwise to focus on that. My suggestions are simple and focus on those areas. - Group exp bonus. Add a .4 mod for each person in a group. So that a group of 6 would have a 2.4 mod added to the already high mod. - Remove hybird exp penalty now. - Safe zones (yes I know pure pvp will hate it but make some safe zones for people to level in) These are 3 simply suggestions which would go a long way and focus on what we actually need to bring in new blood. | |||
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