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#1
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Quote:
It is actually quite silly comparing taunt capability of SK and Paladins, especially in exp groups. If they are both played competently then neither will have any trouble with the task. The real question is how many groups have you been in where everyone in the group praised Jesus that you SKs had Harm Touch? I've been in plenty already just in the last few weeks of my participation in P1999 that have been very glad for my Lay on Hands and its timing, and weren't shy about saying it. [You must be logged in to view images. Log in or Register.] Can I get an amen!? "A M E N!" | |||
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Last edited by Mad Jacq; 08-01-2010 at 08:36 AM..
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#2
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I like SKs more mainly because of FD and invis/ivu. Yes paladins have ivu too but no invis afaik. Snare and pet also rocks. I played a pally on live but would go for an SK now [You must be logged in to view images. Log in or Register.]
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#3
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Another bonus for paladins is they blossom early and maintain a steady growth. You get lull at 15 to split camps, LOH at level 1, offhealing by 9 (15 really), and root at 22, etc...
SK's camp splitting ability doesnt come till 30 with feign death, and they get their fear/kite line until 15 (22, really for their decent snare). Obviously they get their aggro-causing dots and lifetaps early on to compensate. You can argue the paladin is more useful for utility earlier, and the SK comes into its own a bit later. Both are solid tanks, solid aggro generators, and have many tricks up their sleeves. Really the only negative thing i could say to someone rolling either a SK or Paladin is : "Be aware you will spend most of your EQ career being group dependent". Which most are anticipating, anyways, if you are rolling a melee in the first place. [You must be logged in to view images. Log in or Register.] | ||
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