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  #1  
Old 08-20-2013, 07:40 PM
Rallyd Rallyd is offline
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Basically what I'm reading here is this...

Nihilum wins.. enemy guilds try to come together to beat Nihilum, but can't stop killing each other over petty squabbles long enough to contest. Now enemy guilds want to change the rules of the server so that they CAN'T kill each other over petty squabbles so they can get enough power to contest.

Hit the nail on the head?
  #2  
Old 08-20-2013, 07:42 PM
Rokannis Rokannis is offline
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Quote:
Originally Posted by Rallyd [You must be logged in to view images. Log in or Register.]
Basically what I'm reading here is this...

Nihilum wins.. enemy guilds try to come together to beat Nihilum, but can't stop killing each other over petty squabbles long enough to contest. Now enemy guilds want to change the rules of the server so that they CAN'T kill each other over petty squabbles so they can get enough power to contest.

Hit the nail on the head?
Because human psychology and how games affect how players play the game is that simple. /sarcasm

Theres a science to creating thriving communities.
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  #3  
Old 08-20-2013, 08:10 PM
Stasis01 Stasis01 is offline
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Quote:
Originally Posted by Rallyd [You must be logged in to view images. Log in or Register.]
Basically what I'm reading here is this...

Nihilum wins.. enemy guilds try to come together to beat Nihilum, but can't stop killing each other over petty squabbles long enough to contest. Now enemy guilds want to change the rules of the server so that they CAN'T kill each other over petty squabbles so they can get enough power to contest.

Hit the nail on the head?
My assessment would be different - I see one guild that likes the current rule set.

There are key parts of the game lacking on red99 due to various issues that make it a fun community to play on other than the #1 raid guild farming pixels.

Most people quit, but the real die hards come here and argue that the box is perfect and everything is good, even though it's really low population, and most of the people that start here quit. The model doesn't work, and only favors the top guild. I have nothing against Nihilum as people, but their just promoting their selfish motives.
  #4  
Old 08-20-2013, 08:23 PM
Rokannis Rokannis is offline
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Quote:
Originally Posted by Rallyd [You must be logged in to view images. Log in or Register.]
Basically what I'm reading here is this...

Nihilum wins.. enemy guilds try to come together to beat Nihilum, but can't stop killing each other over petty squabbles long enough to contest. Now enemy guilds want to change the rules of the server so that they CAN'T kill each other over petty squabbles so they can get enough power to contest.

Hit the nail on the head?
Basically what I'm reading is...

Our servers bad and we know it but we don't want anything to change or anything new, well you can patch it but please just let us farm dragons alone by ourselves cause we earned it on a bad rule set server that has a 150 population.
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  #5  
Old 08-20-2013, 09:06 PM
Rallyd Rallyd is offline
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red99 is in a bad state, because people quit, because they couldn't stop fighting each other long enough to achieve goals in the game. I am doubtful patching will bring them back from this respite unless they believe it has dramatically increased their chances of beating Nihilum. The only way I can see for this to happen is for the patch to directly or indirectly negatively effect Nihilum.

I'm always for the RZ solution, item loot solves everything, however this is something that has to be done at the start of the server and since it was not, there is no fixing it.

RZ fostered the server's growth with a top guild alliance, which said that if you randomly griefed people off the server by PK'ing, you weren't allowed to get top end gear in the top end guilds. I think this is the way for us to fix the situation this server finds itself in. Change to an anti-grief mindset.
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