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View Poll Results: do you think the current VP rules are bullshit?
yes 327 68.99%
no 147 31.01%
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  #871  
Old 08-16-2013, 06:53 AM
finalgrunt finalgrunt is offline
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When it comes to raiding on this server, don't expect the classic experience. And it's pretty much obvious whatever happened on Live isn't really the guideline here. Better lobby the head staff about your views.
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  #872  
Old 08-16-2013, 07:48 AM
Llodd Llodd is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Have any proof that it was? I'd like to see a live CSR rep post stating that all server's were exactly the same.

Bet all you have is a PnP police, one very similar to what P99 has, but I bet just like p99's PnP the live version wasn't strictly enforced.
Expecting different people across different servers to implement CSR in exactly the same way in what at the time was a very innovative new game, I'm not sure was possible.

The question is whether the lead devs intended it or not, and their attitude towards it's implementation. The fact that it exists I think speaks more for it than against.
  #873  
Old 08-16-2013, 11:02 AM
timhutton timhutton is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Have any proof that it was? I'd like to see a live CSR rep post stating that all server's were exactly the same.

Bet all you have is a PnP police, one very similar to what P99 has, but I bet just like p99's PnP the live version wasn't strictly enforced.
What do you have? Information that someone told you it wasn't like that?

There's a word for that, it's called hearsay. It does not hold up well.
  #874  
Old 08-16-2013, 11:03 AM
timhutton timhutton is offline
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Quote:
Originally Posted by Llodd [You must be logged in to view images. Log in or Register.]
Expecting different people across different servers to implement CSR in exactly the same way in what at the time was a very innovative new game, I'm not sure was possible.

The question is whether the lead devs intended it or not, and their attitude towards it's implementation. The fact that it exists I think speaks more for it than against.
Couldn't agree more.

Finalgrunt I think that was the point of this thread. [You must be logged in to view images. Log in or Register.]
  #875  
Old 08-16-2013, 07:20 PM
Tasslehofp99 Tasslehofp99 is offline
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Quote:
Originally Posted by timhutton [You must be logged in to view images. Log in or Register.]
Couldn't agree more.

Finalgrunt I think that was the point of this thread. [You must be logged in to view images. Log in or Register.]
I honestly wish that a thread which so many folks commented/voted on received a bit more positive feedback than this one did. It seems as if the majority of folks feel as if training in VP is unnecessary and only caters to a select crowd of folks.


Removal of Variance inside of VP actually seems like a good suggestion, autotune.
I just still don't think people would even want to waste their time going to VP(with training) even if they knew the exact time mobs were due to spawn. It's just not worth it considering only 3 items from the entire zone are still useful post-velious.

It IS somewhat disappointing though, that obviously a majority of the players here would favor a non-training policy in regards to VP yet the rules remain the same. Perhaps when velious is released and TMO leaves VP the rest of the guilds will get to experience VP without the annoyance of training. I'm sure the rest of us would be willing to work out agreements amongst eachother to not fuck eachother over.
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  #876  
Old 08-16-2013, 07:51 PM
Ponden Ponden is offline
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Perhaps when velious is released
I hope you all realize Velious is going to be just as bad, if not even more retarded, than the current raiding situation in Kunark. VP will still be camped among a handful of Velious spawns.
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  #877  
Old 08-16-2013, 08:00 PM
Tasslehofp99 Tasslehofp99 is offline
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Quote:
Originally Posted by Ponden [You must be logged in to view images. Log in or Register.]
I hope you all realize Velious is going to be just as bad, if not even more retarded, than the current raiding situation in Kunark. VP will still be camped among a handful of Velious spawns.
You think? I mean...surely there will be other guilds stepping up to start raiding kunark content once TMO moves on to the 100+ new mobs in velious. That's one of the reasons why I made this thread, so that we can consider revising the rules to make VP a better place for us to raid post-TMO.

Obviously other guilds on the server are going to be competing for mobs, but we don't have to train eachother. We can come to some agreements like we have in the past, when TMO wasn't involved.
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  #878  
Old 08-16-2013, 08:06 PM
Tasslehofp99 Tasslehofp99 is offline
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Im just trying to consider alternatives to the current shitty situation regarding VP, because obviously the server staff and current guild controlling VP love things the way they are. So we'll just have to wait until TMO leaves and then we can make it a better place to raid. Although, I assume if training is allowed by GM's then the problem will still remain until that is addressed.

Man, for a server that is supposed to emulate live EQ...Variance and Training in VP? Not classic. Oh well, I guess the 250+ people who hate the fact that training is allowed in VP will have to wait till velious. Just hope the 1k+ population numbers we are hitting nowadays sticks it out until then, if they do...I seriously see 2000+ players online during velious release. If not, then its just another wave of players who came, saw p99 for what it was, and left for greener pastures.


(shameless bump while server is down + trying to hit 1000 replies in this thread) [You must be logged in to view images. Log in or Register.]
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  #879  
Old 08-16-2013, 08:22 PM
Ponden Ponden is offline
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
You think? I mean...surely there will be other guilds stepping up to start raiding kunark content once TMO moves on to the 100+ new mobs in velious. That's one of the reasons why I made this thread, so that we can consider revising the rules to make VP a better place for us to raid post-TMO.

Obviously other guilds on the server are going to be competing for mobs, but we don't have to train eachother. We can come to some agreements like we have in the past, when TMO wasn't involved.
VP still provides good loot for alts and some mains, as well as spells. There aren't 100+ mobs in Velious worth killing. Sure there are more, but to say Velious content is enough to keep 1 guild busy with the retarded window times of mobs on this server? No. Edit: Not to mention that mobs with 32k hp will pretty much melt with Velious geared melee and will be easy targets to snipe for good plat.
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Last edited by Ponden; 08-16-2013 at 08:25 PM..
  #880  
Old 08-17-2013, 05:11 AM
Tasslehofp99 Tasslehofp99 is offline
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Quote:
Originally Posted by Ponden [You must be logged in to view images. Log in or Register.]
VP still provides good loot for alts and some mains, as well as spells. There aren't 100+ mobs in Velious worth killing. Sure there are more, but to say Velious content is enough to keep 1 guild busy with the retarded window times of mobs on this server? No. Edit: Not to mention that mobs with 32k hp will pretty much melt with Velious geared melee and will be easy targets to snipe for good plat.
I guess you have a point, I guess I'm just an optimist.


I've come to the conclusion that making this thread was a mistake though as I seem to have gotten a couple of people's jimmies rustled and now they won't leave me alone.
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