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#1
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Quote:
At some point sony would recognize that having a server with TONS of raid worthy players and guilds was not financially effective and thus created other servers with /movelog to alleviate the problem. I am sure that if GMs/Sony would have conceptualized the idea of "instancing" they would have implemented it pre-GOD era to retain player base as well. IMHO. | |||
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#2
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The GM's did nothing on the servers i played. Guild A cleared to Trak then would med .Guild B would just rush past and engage first. GM would tell Guild A tough luck and stop spamming petitions or your all banned.
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#3
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You dealt with it the ski mask way.
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#4
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Not knowing how many guilds are able to kill cazic on 1999 etc...
I recall on my server only 2 guilds were able to do ubermob A...lets say Trak for example. They were able to work out a rotation. Guild A gets Trak, if they failed that night (agreed upon time to kill OR number of attempts)..then Guild B gets to kill. Then the next pop would be Guild B since Guild A failed thier attempt. Then Guild A again..etc etc. yard trash was first come first serve in between spawns. Of course when Trak popped for example, then the guild who was up for that kill cleared trash too. anyways..takes a little coopreration and agreements between guilds. | ||
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#5
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---- Now, the best way to handle this bullshit is to say that a capable force must be present and active to claim a mob or a zone. That's how it was handled on SoD. Oh, and poopsocking sucks. 3day spawn timer with 12 hour variance would be a great idea. I know it's not the 'classic' 7 day spawn timer, but neither is the current spawn variance.
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I'm the reason most of you made it out of the newbie zone:
https://project1999.com/forums/showthread.php?t=3100 | |||
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#7
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There was zero enforcement, guilds would fight over the mobs and try to get there first. Leapfroging was sometimes part of Classic and thats something people knew and expected. Normally though if a guild was in doing something and another guild showed up they would sit and wait. If the guild wiped they would go steal the kill for obvious reasons, sometimes help the wiped guild do a CR... There was no rule on "saving" a target or requiring players to camp in a zone with 15 players for 48 hours so that they can be guaranteed the boss. I have yet to raid on P99, but from the rules I see and how certain things are dealt with I have to say its not close to the feel of playing real Classic. The whole thing of raiding back then was argueing with other guilds, making friendships with some and having pacts. The GM's did not play favorites or ban people for silly things, they let the kids play.
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Jeice Shadows of Morrel Thule Faddle Vohn'Grolsch of Vazaelle Jeice - Gnome Necromancer Winkyfeet - Halfelf Bard Disclaimer: Not to be confused with the ranger Jiece, who seems to have incorrectly spelled my name. | ||
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#8
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I think the main point is getting a bit lost here. The methods of working out kills was usually dynamic. GMs here should not aim to provide a static ruleset for these situations, they should realize that an equilibrium will emerge naturally so long as players have freedom.
EQ was never pretty and nice. Servers were not havens of cooperation between high end guilds, however, mutual agreements ALWAYS emerged naturally. I find your example of leapfrogging to be pretty unrealistic. Only a guild full of utter retards (literally) is going to see another guild zone in and continue just clearing trash then take a med break at the boss. That never happened in live, so it shouldnt be an issue that you worry about. What would happen is they would stop clearing trash, and a standoff of who is going to be oom and be clearing trash would begin...of course followed by the guilds that arent full of retards coming to SOME kind of arrangement. Player freedom and responsibility is the only thing gms need to worry about with raid rules, especially if this is an emulation of classic. | ||
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