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  #11  
Old 07-27-2010, 07:21 PM
Ingrum Ingrum is offline
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Quote:
Originally Posted by Maxium [You must be logged in to view images. Log in or Register.]
What about AC for warriors?

It still garbage? Like, would you rather have 10 ac or 7 stam?
I was once told that 1 AC is basically equal to 10hp at level 50. I don't know if that's exactly how it works on P99 yet but I've followed the rule regardless since I heard it and it seems to have worked out. I haven't really worried about it too much since I started getting Indicolite pieces.

So supposedly,
10 AC = 100hp
7 Stamina = 42hp

But someone out there has probably already parsed some fights and has some exact info for us.
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  #12  
Old 07-28-2010, 01:04 AM
Maxium Maxium is offline
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Yeah, I got "wiser" in PoP with my warrior, but between classic and pop, the game changed a lot, so I wasn't sure what the stats were in 1999.

So far what I got outta this is AC isn't worthless, stamina is good, 75 agi+ for AC to do well, dexterity helps with weapon procs for threat. And I guess str is just for carrying more stuff =)
  #13  
Old 07-28-2010, 01:13 AM
Reiker Reiker is offline
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AC is way fucking better than stamina for a tank. Especially on emu. Basically if your AC > mob's ATK, you take ridiculously less damage.
  #14  
Old 07-28-2010, 04:34 AM
Tronjer Tronjer is offline
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iirc the formula on live was: damage bonus + x(1-20) * damage interval. So if a mob hits for 115-400, it has a db of 100 and di comes in 20 equal steps from 15-300. As higher the AC, as lesser max hits one takes, but you can't exactly 'convert' AC to HP and a high armor rating won't mitigate spell damage anyway.
  #15  
Old 07-28-2010, 04:48 AM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by Ingrum [You must be logged in to view images. Log in or Register.]
I was once told that 1 AC is basically equal to 10hp at level 50. I don't know if that's exactly how it works on P99 yet but I've followed the rule regardless since I heard it and it seems to have worked out. I haven't really worried about it too much since I started getting Indicolite pieces.

So supposedly,
10 AC = 100hp
7 Stamina = 42hp

But someone out there has probably already parsed some fights and has some exact info for us.
Depends how this server does its Ac formula--the damn thing keeps changing. On live:

AC had no direct correlation to = HP. AC was something to be soft capped (no longer providing maxhit reduction, but rather, just more evasive) and then not really bothered with. Most raid mobs ATK would so vastly outweigh any AC (miss ratio wise) that it was quite unwise to attempt to gear for anything but HP. Regardless, most of the raid mobs we'll see on this server won't be an issue as far as tank max hp--AoW being the only deal breaker. AoW has such a ludicrously high ATK that any AC (other than maxhit reduction, if that works here--i haven't done any testing ^_^) for avoidance purposes would be next to useless. As for the stats...

STR -- increases chance to hit higher in your hits (for instance, if i have a maxhit of 20, more str is gonna allow me to maxhit more often than i would with less str)

STA -- HP, obviously, but the conversions are so lousy on priests and casters that it's not something to worry about. Focus on +HP for those instead.

DEX -- Increases proc-rates. Double attack and Dual Wield are also both procs off the mainhand (except DA'ing on your offhand, which is a proc on your offhand hit, but for the purposes of dex it's all the same).

AGI -- Minor AC gains post 75 agility. Not a largely important stat to any--mostly there to keep rez effects potent and to keep people honest on their encumbrance i'd wager :P

WIS -- +mana for priests and paladins (1 mana per 5 levels per wis) which at lvl 50 is 1x(50/5)/wis, or 10 mana/wis until softcapping at 200 (though i've not even looked at my own mana to see how hard it softcaps D= so lazy!)

INT -- Same as WIS, except for casters / SKs / bards

CHA -- Vendor prices, charm and to a lesser extent mesmerize resist checks

To answer your question: The most important stats to warriors are STA and DEX. I'd throw all you can into sta, then put rest into dex. I'd also start with a race that doesn't suck on str / sta / in the first place, like ogre / troll / bar / dwrf
  #16  
Old 07-28-2010, 08:49 AM
Cheps Cheps is offline
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Quote:
Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
DEX -- Increases proc-rates. Double attack and Dual Wield are also both procs off the mainhand (except DA'ing on your offhand, which is a proc on your offhand hit, but for the purposes of dex it's all the same).
I think that's wrong. I remember reading a dev post on these forums about dual wield, and offhand is totally independent of main hand, which is why you should get the best possible ratio in offhand (and not just the highest damage). I'm not sure if dex increases your chance to dual wield or double attack, but I don't think so (would need a dev to answer that).
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