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#2
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#4
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That said, I like both of hasbinbad's proposed ideas, this one being the more favored.
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#5
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Love all the ideas coming here, and i completely agree with what you said about my post hasbin.
because FG's are on a 24/hour spawn rotation, we would definitely have to go and be killing fg's week one for week 2 or even week 3's rotation. especially when there becomes 3-5 guilds involved. What about doing a 1 group phinny race as well, from zone in to zone out? He's on a 12 hour timer, might be easy to get multiple guilds through | ||
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#6
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Both this and your Champions idea are interesting, but it still ultimately results in a rotation. It might add a little spice to the current situation, but ultimately just makes the rotation more complicated.
This is a tough situation. I recognize that you are trying to hammer out a compromise here, and I respect that. The more we talk about it, it seems we have a few options. Either we have a rotation decided by mini games, we go FFA, or we have a race to mobilize. To me, none of these are at all superior to our current situation. Anyway, I just wanted to chime in and say that this is a decent idea. In a forum full of hyperbole, I thought your post deserved that. | ||
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#7
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I personally do not mind doing some legwork as far as figuring out the details of a complex rotation like this. But I think the main point of both of these propositions was to give the winning guild some form of control over the rotation. This simulates competition for spawns in some small way while at the same time ensuring nobody is left out. I know the ideas boil down to a rotation, and in a perfect world I wouldn't like either of these solutions. Given how the p1999 staff has limited us, and given the gamebreaking dedication to camp spawns for ludicrous amounts of time that Trans has shown, I don't see any better option.
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#8
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