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  #1  
Old 12-19-2009, 08:17 AM
Gildiss Gram Gildiss Gram is offline
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I like how everything you suggest has a rotation in it.
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Old 12-19-2009, 08:23 AM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by Gildiss Gram [You must be logged in to view images. Log in or Register.]
I like how everything you suggest has a rotation in it.
Well, I would personally prefer FFA KS, but I'm trying to compromise in a way that is both fair and fun while promoting competition that is left out with the current straight rotation.
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Old 12-19-2009, 10:12 AM
Pheer Pheer is offline
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Originally Posted by Gildiss Gram [You must be logged in to view images. Log in or Register.]
I like how everything you suggest has a rotation in it.
You mad bro?
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Old 12-19-2009, 05:33 PM
Zithax Zithax is offline
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Quote:
Originally Posted by Gildiss Gram [You must be logged in to view images. Log in or Register.]
I like how everything you suggest has a rotation in it.
Well since the GM staff has said any compromise other than their enforced rotation would have to be agreed upon by both IB and Transcendence, something involving a choice rotation is the only option on compromise your guild will even consider, so it's all we have to work with. We have suggested FFA like it has always been on EQLive, but pushover/power hungry people don't like this option.

That said, I like both of hasbinbad's proposed ideas, this one being the more favored.
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  #5  
Old 12-20-2009, 12:09 AM
Taluvill Taluvill is offline
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Love all the ideas coming here, and i completely agree with what you said about my post hasbin.

because FG's are on a 24/hour spawn rotation, we would definitely have to go and be killing fg's week one for week 2 or even week 3's rotation. especially when there becomes 3-5 guilds involved.

What about doing a 1 group phinny race as well, from zone in to zone out? He's on a 12 hour timer, might be easy to get multiple guilds through
  #6  
Old 12-20-2009, 05:57 AM
Sadad Sadad is offline
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Both this and your Champions idea are interesting, but it still ultimately results in a rotation. It might add a little spice to the current situation, but ultimately just makes the rotation more complicated.

This is a tough situation. I recognize that you are trying to hammer out a compromise here, and I respect that. The more we talk about it, it seems we have a few options. Either we have a rotation decided by mini games, we go FFA, or we have a race to mobilize. To me, none of these are at all superior to our current situation.

Anyway, I just wanted to chime in and say that this is a decent idea. In a forum full of hyperbole, I thought your post deserved that.
  #7  
Old 12-20-2009, 11:56 AM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by Sadad [You must be logged in to view images. Log in or Register.]
Both this and your Champions idea are interesting, but it still ultimately results in a rotation. It might add a little spice to the current situation, but ultimately just makes the rotation more complicated.
I recognize this as truth, and in fact this was the plan.
I personally do not mind doing some legwork as far as figuring out the details of a complex rotation like this.

But I think the main point of both of these propositions was to give the winning guild some form of control over the rotation. This simulates competition for spawns in some small way while at the same time ensuring nobody is left out.

I know the ideas boil down to a rotation, and in a perfect world I wouldn't like either of these solutions. Given how the p1999 staff has limited us, and given the gamebreaking dedication to camp spawns for ludicrous amounts of time that Trans has shown, I don't see any better option.
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  #8  
Old 12-20-2009, 11:57 AM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by Sadad [You must be logged in to view images. Log in or Register.]
In a forum full of hyperbole, I thought your post deserved that.
This is the best compliment anyone has ever paid me on a MMO forum, thanks! [You must be logged in to view images. Log in or Register.]
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