Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-19-2009, 07:16 AM
darkkor darkkor is offline
Scrawny Gnoll

darkkor's Avatar

Join Date: Dec 2009
Posts: 23
Default

I think a good modification would be that no one can go twice in a kill group until everyone in the guild has gone once. This would allow even the most kickass guild to eventually use some of it's "lower tier" players and thus not able to "hold" a spawn by winning this competition indefinitely. It also wouldn't allow 1 group to grow super solid by doing it over and over and becoming too uber at it. Making sure the entire guild has to go also appeases some peoples feeling about putting the fate of their ability to raid in the hands of only 6 fellow guild members. It also makes sure the competition measures the entire guilds skill and not just it's "best" 6 players.

In the end though, no matter how fun/cool, I think this is more work than is needed for guilds to get raid spawns. I think keeping it classic as possible is the best. This is also a little harder than it seems on paper. Keeping track of who went and making sure it's legit. The timing needs to be legit. There needs to be unbiased witnesses...it's a lot really. Although if a huge majority of both guilds really wanted to do this, say, 1 week out of every month or something, that would be pretty cool. If they wanted to always do it that would be cool too. I just can't see everyone wanting to go through all of this every time, ya know?
Last edited by darkkor; 12-19-2009 at 07:20 AM..
  #2  
Old 12-19-2009, 07:22 AM
Hasbinbad Hasbinbad is offline
Planar Protector

Hasbinbad's Avatar

Join Date: Oct 2009
Location: Vallejo, CA
Posts: 3,067
Default

Quote:
Originally Posted by darkkor [You must be logged in to view images. Log in or Register.]
I think a good modification would be that no one can go twice in a kill group until everyone in the guild has gone once.. ..It also makes sure the competition measures the entire guilds skill and not just it's "best" 6 players.
Good points.. I think something in the middle might be best?

Quote:
Originally Posted by darkkor [You must be logged in to view images. Log in or Register.]
In the end though, no matter how fun/cool, I think this is more work than is needed for guilds to get raid spawns.
FG's don't take very long and we do them anyway.

The timing does need to be legit.
..as far as witnessess.. I think 1 or 2 representatives from the other guilds would be fine.. Just to make sure there was no foul play. Which brings up the idea about seeing how the other guild does things, but the answer to that is always going to be 'yeah, but who can do it better/faster?'
__________________
  #3  
Old 12-19-2009, 07:29 AM
darkkor darkkor is offline
Scrawny Gnoll

darkkor's Avatar

Join Date: Dec 2009
Posts: 23
Default

Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
Good points.. I think something in the middle might be best?
True, it might not be possible for every single person in a guild to partake in this due to schedule or whatever and it would be stupid for one guild to forfeit because the only guy that hasn't gone yet can't log on.

Something like a majority % of the guild must take part + whoever wants to. Then just go through them until everyone has gone then people can start going back for seconds.

The main reason I said everyone at first stems from my personal view on having other people decide whether I get to raid or not. In other methods it's me and my guild, in this method my fate is in the hands of only a few people and not in mine at all.

It's also not a measure of a guilds sum of skill, which is what raiding is, so I think whatever you do to be able to raid should reflect that as well.

Once again, everyone has got to want to do all of this stuff. Most people are going to want to do it the way it was on classic because it's a huge part of the game, racing to spawns. Almost everyone remembers doing it and liked it to a certain extent. But like I said, if everyone really wants to do this stuff, it's definitely a cool idea, not trying to knock it at all, just trying to look at the big picture of the entire raiding community.

Makes me think, you guys got any solid feedback on what % of each guild is actually down for these game type competitions instead of classic racing?
Last edited by darkkor; 12-19-2009 at 07:34 AM..
  #4  
Old 12-19-2009, 07:37 AM
Hasbinbad Hasbinbad is offline
Planar Protector

Hasbinbad's Avatar

Join Date: Oct 2009
Location: Vallejo, CA
Posts: 3,067
Default

Quote:
Originally Posted by darkkor [You must be logged in to view images. Log in or Register.]
True, it might not be possible for every single person in a guild to partake in this due to schedule or whatever and it would be stupid for one guild to forfeit because the only guy that hasn't gone yet can't log on.
The beauty of FG's is that they spawn every 8 hours. It can be done any spawn before the deadline for the week. We'd have to agree on priority for a guild doing FG's for their race, but FG's are on such farm status by both raiding guilds that this isn't a problem as I forsee it (how many times have FG's been fought over? none?).
EDIT: Also, especially as an up and coming raid guild, FG's are a major target anyway. This is something you need to do anyway to farm loot to be more dragon/planar ready. It can be done on your schedule with a minimum of coordination from the other concerned guilds (1 or 2 witnesses from each involved organization).

Quote:
Originally Posted by darkkor [You must be logged in to view images. Log in or Register.]
The main reason I said everyone at first stems from my personal view on having other people decide whether I get to raid or not.
This is a totally valid concern of an up and coming raider, and I think that you should ask around and see if FG's are as hard as you may think. Also, remember that this system is modelled around a duel-for-pick ethic, which means that even if you lose, you still get at least one if not 2 or 3 raid targets.

Quote:
Originally Posted by darkkor [You must be logged in to view images. Log in or Register.]
It's also not a measure of a guilds sum of skill, which is what raiding is, so I think whatever you do to be able to raid should reflect that as well.
While this is true, it seemed like the major gripe of the involved parties with the duel system was that it was not PVE. This is at least a PVE solution, with many advantages as I see it over the other system, which has been accepted as at least a major contender in any agreement raid guilds might come to.
__________________
Last edited by Hasbinbad; 12-19-2009 at 07:40 AM..
  #5  
Old 12-19-2009, 07:47 AM
Hasbinbad Hasbinbad is offline
Planar Protector

Hasbinbad's Avatar

Join Date: Oct 2009
Location: Vallejo, CA
Posts: 3,067
Default

Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
Which brings up the idea about seeing how the other guild does things, but the answer to that is always going to be 'yeah, but who can do it better/faster?'
Last week's winner has to go first? This allows the others to have a chance to see the strategy and make it more fair? I'm sure IB wouldn't have a problem volunteering to take the lead on this if it's accepted (oh noez, yew ish going to steal mai leet FG strat?!?).
__________________
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:34 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.