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#1
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I think a good modification would be that no one can go twice in a kill group until everyone in the guild has gone once. This would allow even the most kickass guild to eventually use some of it's "lower tier" players and thus not able to "hold" a spawn by winning this competition indefinitely. It also wouldn't allow 1 group to grow super solid by doing it over and over and becoming too uber at it. Making sure the entire guild has to go also appeases some peoples feeling about putting the fate of their ability to raid in the hands of only 6 fellow guild members. It also makes sure the competition measures the entire guilds skill and not just it's "best" 6 players.
In the end though, no matter how fun/cool, I think this is more work than is needed for guilds to get raid spawns. I think keeping it classic as possible is the best. This is also a little harder than it seems on paper. Keeping track of who went and making sure it's legit. The timing needs to be legit. There needs to be unbiased witnesses...it's a lot really. Although if a huge majority of both guilds really wanted to do this, say, 1 week out of every month or something, that would be pretty cool. If they wanted to always do it that would be cool too. I just can't see everyone wanting to go through all of this every time, ya know? | ||
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Last edited by darkkor; 12-19-2009 at 07:20 AM..
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#2
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The timing does need to be legit. ..as far as witnessess.. I think 1 or 2 representatives from the other guilds would be fine.. Just to make sure there was no foul play. Which brings up the idea about seeing how the other guild does things, but the answer to that is always going to be 'yeah, but who can do it better/faster?'
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#3
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Something like a majority % of the guild must take part + whoever wants to. Then just go through them until everyone has gone then people can start going back for seconds. The main reason I said everyone at first stems from my personal view on having other people decide whether I get to raid or not. In other methods it's me and my guild, in this method my fate is in the hands of only a few people and not in mine at all. It's also not a measure of a guilds sum of skill, which is what raiding is, so I think whatever you do to be able to raid should reflect that as well. Once again, everyone has got to want to do all of this stuff. Most people are going to want to do it the way it was on classic because it's a huge part of the game, racing to spawns. Almost everyone remembers doing it and liked it to a certain extent. But like I said, if everyone really wants to do this stuff, it's definitely a cool idea, not trying to knock it at all, just trying to look at the big picture of the entire raiding community. Makes me think, you guys got any solid feedback on what % of each guild is actually down for these game type competitions instead of classic racing? | |||
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Last edited by darkkor; 12-19-2009 at 07:34 AM..
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#4
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EDIT: Also, especially as an up and coming raid guild, FG's are a major target anyway. This is something you need to do anyway to farm loot to be more dragon/planar ready. It can be done on your schedule with a minimum of coordination from the other concerned guilds (1 or 2 witnesses from each involved organization). Quote:
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Last edited by Hasbinbad; 12-19-2009 at 07:40 AM..
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#5
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