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#1
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Evil draws more people by far historically (SZ was MOSTLY evil). Also 2 of the weaker (perception wise anyhow) are paladins and rangers.... So why choose good? So lets say raid guild xyz says lets play on this server.... where you think they are going?
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lvl 37 Troll Shaman OF JUSTICE | |||
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#2
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#3
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Has any server done region-based teams?
example 2 teams.. this is a rough example, plz excuse bad photoshop [You must be logged in to view images. Log in or Register.] West side: Erudites Barbarians Humans - Qeynos Half Elves - Qeynos Dark Elves Ogres East side: High Elves Gnomes Dwarves Trolls Wood Elves Half Elves - Kelethin Iksar Freeport - Point of contention. Humans spawning here can ally to either side.(?) Just curious how this would play out. | ||
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#4
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EDIT: And this looks too much like EQ2.
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"Pleasure writes fewer good songs..."
Red99 | |||
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#5
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Not sure about the eq2 reference. I beta tested it for 2 weeks then quit. Never played it live. Quote:
Mostly I was just curious if it had ever been considered. | ||||
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#6
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Or even just Antonica vs everyone else | |||
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#7
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Maybe add a Red team that becomes KOS in all starting cities, but you can form Guilds with whoever you want... Just make them take a small exp hit on PVP death because their city hates them now.. Add FV rules with almost everything droppable, RZ item loot... and Only the person with kill shot can loot, but anyone close by can lock the corpse first.... ( thanks Dr. Science ) so naked casters are at a big disadvantage.. with everything but primary, secondary, range, epics, Jboots, Guise, droppable( maybe allow 5 total augments per player so they can pick their 5 favorite items to keep no drop ) Also maybe so new players are never at a disadvantage, never nerf drops... always allow Thex Dagger quest, Circlet of Shadow, Jboot camp, Manastone, ect.. ( maybe in Kunark Velious make manastone 90 damage ) | |||
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#8
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So NPCs won't let you in each other's towns on the same team? Ehhh, I dunno. | |||
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#9
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#10
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