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#1
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Hey there,
Thought i'd drop in my 2 cents. The idea of competition for guild picks is good. However, I think duels could be problematic, it would just lead to more arguing. Why not (If a GM was interested) have a monthly event, where CLASSIC EQ Trivia was the competitive game. The GM's would have a set of questions (thought up before hand), whoever correctly answered the question first would get first pick of target for that week or month. It could also be expanded to attract other people & make it a server event. Round one for guild picks, round 2 would have prizes for lowbies! The GM could use ooc or a private channel. I think that would be fun, especially the lowbie idea! As i'm level 8 and have no interest in raids atm [You must be logged in to view images. Log in or Register.] Example question could be something like... Name two zones connected to "Gorge of King Xorb" (or whatever that zone is). Speed & General knowledge would reward the true old school players. | ||
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#2
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It's a PvE server. Zoman, what're those commands...? /duel and /guildwar? PvP existed in PvE servers too! gosh darn, sucks for your argument don'tit!
Just because it's a PvE server doesn't mean we can't duel, I really don't see how this is an argument at all! And ps, on a pvp server, we wouldn't have organized duels. We'd fight at nagafen's lair; in plane of fear; in north freeport. That's PvP. This is dueling on a PvE. And yes, pvp is unbalanced in eq. I'm very vocal about this. But it's unbalanced for both sides equally, don't you see? Each side will have the benefits and hindrances of the unbalance. ANYWAY the reason I got out of bed to post... too excited over the idea things just flyin through my head. In order to make the battle itself less "okay, when it starts, jump soandso" (when it's more than 1v1 this applies) we can have each guild (or a greater than the number of fighters amount) stand on opposite sides of the arena (or designated arena), and upon the start of the battle, people in the battle rush forward and everyone else scatter back. The battle will therefore depend more on leadership and quick thinking, rather than foreplanning of "kill soandso first, soandso second, and soandso third." | ||
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#3
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Quote:
__________________
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